Struct EditorInspector
#[repr(C)]pub struct EditorInspector { /* private fields */ }
Expand description
Godot class EditorInspector.
Inherits ScrollContainer
.
Related symbols:
IEditorInspector
: virtual methods
See also Godot docs for EditorInspector
.
§Construction
This class is manually managed. You can create a new instance using EditorInspector::new_alloc()
.
Do not forget to call free()
or hand over ownership to Godot.
Implementations§
§impl EditorInspector
impl EditorInspector
pub fn get_selected_path(&self) -> GString
pub fn get_edited_object(&mut self) -> Option<Gd<Object>>
Methods from Deref<Target = ScrollContainer>§
pub fn set_h_scroll(&mut self, value: i32)
pub fn get_h_scroll(&self) -> i32
pub fn set_v_scroll(&mut self, value: i32)
pub fn get_v_scroll(&self) -> i32
pub fn set_horizontal_custom_step(&mut self, value: f32)
pub fn get_horizontal_custom_step(&self) -> f32
pub fn set_vertical_custom_step(&mut self, value: f32)
pub fn get_vertical_custom_step(&self) -> f32
pub fn set_horizontal_scroll_mode(&mut self, enable: ScrollMode)
pub fn get_horizontal_scroll_mode(&self) -> ScrollMode
pub fn set_vertical_scroll_mode(&mut self, enable: ScrollMode)
pub fn get_vertical_scroll_mode(&self) -> ScrollMode
pub fn set_deadzone(&mut self, deadzone: i32)
pub fn get_deadzone(&self) -> i32
pub fn set_follow_focus(&mut self, enabled: bool)
pub fn is_following_focus(&self) -> bool
pub fn get_h_scroll_bar(&mut self) -> Option<Gd<HScrollBar>>
pub fn get_v_scroll_bar(&mut self) -> Option<Gd<VScrollBar>>
pub fn ensure_control_visible(&mut self, control: impl AsObjectArg<Control>)
Methods from Deref<Target = Container>§
pub fn queue_sort(&mut self)
pub fn fit_child_in_rect( &mut self, child: impl AsObjectArg<Control>, rect: Rect2, )
pub fn notify(&mut self, what: ContainerNotification)
pub fn notify(&mut self, what: ContainerNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ContainerNotification)
pub fn notify_reversed(&mut self, what: ContainerNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = Control>§
pub fn accept_event(&mut self)
pub fn get_minimum_size(&self) -> Vector2
pub fn get_combined_minimum_size(&self) -> Vector2
pub fn set_anchors_preset(&mut self, preset: LayoutPreset)
pub fn set_anchors_preset(&mut self, preset: LayoutPreset)
To set the default parameters, use Self::set_anchors_preset_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_anchors_preset_ex<'a>( &'a mut self, preset: LayoutPreset, ) -> ExSetAnchorsPreset<'a>
pub fn set_offsets_preset(&mut self, preset: LayoutPreset)
pub fn set_offsets_preset(&mut self, preset: LayoutPreset)
To set the default parameters, use Self::set_offsets_preset_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_offsets_preset_ex<'a>( &'a mut self, preset: LayoutPreset, ) -> ExSetOffsetsPreset<'a>
pub fn set_anchors_and_offsets_preset(&mut self, preset: LayoutPreset)
pub fn set_anchors_and_offsets_preset(&mut self, preset: LayoutPreset)
To set the default parameters, use Self::set_anchors_and_offsets_preset_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_anchors_and_offsets_preset_ex<'a>( &'a mut self, preset: LayoutPreset, ) -> ExSetAnchorsAndOffsetsPreset<'a>
pub fn set_anchor(&mut self, side: Side, anchor: f32)
pub fn set_anchor(&mut self, side: Side, anchor: f32)
To set the default parameters, use Self::set_anchor_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_anchor_ex<'a>( &'a mut self, side: Side, anchor: f32, ) -> ExSetAnchor<'a>
pub fn get_anchor(&self, side: Side) -> f32
pub fn set_offset(&mut self, side: Side, offset: f32)
pub fn get_offset(&self, offset: Side) -> f32
pub fn set_anchor_and_offset(&mut self, side: Side, anchor: f32, offset: f32)
pub fn set_anchor_and_offset(&mut self, side: Side, anchor: f32, offset: f32)
To set the default parameters, use Self::set_anchor_and_offset_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_anchor_and_offset_ex<'a>( &'a mut self, side: Side, anchor: f32, offset: f32, ) -> ExSetAnchorAndOffset<'a>
pub fn set_begin(&mut self, position: Vector2)
pub fn set_end(&mut self, position: Vector2)
pub fn set_position(&mut self, position: Vector2)
pub fn set_position(&mut self, position: Vector2)
To set the default parameters, use Self::set_position_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_position_ex<'a>(&'a mut self, position: Vector2) -> ExSetPosition<'a>
pub fn set_size(&mut self, size: Vector2)
pub fn set_size(&mut self, size: Vector2)
To set the default parameters, use Self::set_size_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_size_ex<'a>(&'a mut self, size: Vector2) -> ExSetSize<'a>
pub fn reset_size(&mut self)
pub fn set_custom_minimum_size(&mut self, size: Vector2)
pub fn set_global_position(&mut self, position: Vector2)
pub fn set_global_position(&mut self, position: Vector2)
To set the default parameters, use Self::set_global_position_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_global_position_ex<'a>( &'a mut self, position: Vector2, ) -> ExSetGlobalPosition<'a>
pub fn set_rotation(&mut self, radians: f32)
pub fn set_rotation_degrees(&mut self, degrees: f32)
pub fn set_scale(&mut self, scale: Vector2)
pub fn set_pivot_offset(&mut self, pivot_offset: Vector2)
pub fn get_begin(&self) -> Vector2
pub fn get_end(&self) -> Vector2
pub fn get_position(&self) -> Vector2
pub fn get_size(&self) -> Vector2
pub fn get_rotation(&self) -> f32
pub fn get_rotation_degrees(&self) -> f32
pub fn get_scale(&self) -> Vector2
pub fn get_pivot_offset(&self) -> Vector2
pub fn get_custom_minimum_size(&self) -> Vector2
pub fn get_parent_area_size(&self) -> Vector2
pub fn get_global_position(&self) -> Vector2
pub fn get_screen_position(&self) -> Vector2
pub fn get_rect(&self) -> Rect2
pub fn get_global_rect(&self) -> Rect2
pub fn set_focus_mode(&mut self, mode: FocusMode)
pub fn get_focus_mode(&self) -> FocusMode
pub fn has_focus(&self) -> bool
pub fn grab_focus(&mut self)
pub fn release_focus(&mut self)
pub fn find_prev_valid_focus(&self) -> Option<Gd<Control>>
pub fn find_next_valid_focus(&self) -> Option<Gd<Control>>
pub fn find_valid_focus_neighbor(&self, side: Side) -> Option<Gd<Control>>
pub fn set_h_size_flags(&mut self, flags: SizeFlags)
pub fn get_h_size_flags(&self) -> SizeFlags
pub fn set_stretch_ratio(&mut self, ratio: f32)
pub fn get_stretch_ratio(&self) -> f32
pub fn set_v_size_flags(&mut self, flags: SizeFlags)
pub fn get_v_size_flags(&self) -> SizeFlags
pub fn set_theme(&mut self, theme: impl AsObjectArg<Theme>)
pub fn get_theme(&self) -> Option<Gd<Theme>>
pub fn set_theme_type_variation(&mut self, theme_type: StringName)
pub fn get_theme_type_variation(&self) -> StringName
pub fn begin_bulk_theme_override(&mut self)
pub fn end_bulk_theme_override(&mut self)
pub fn add_theme_icon_override( &mut self, name: StringName, texture: impl AsObjectArg<Texture2D>, )
pub fn add_theme_stylebox_override( &mut self, name: StringName, stylebox: impl AsObjectArg<StyleBox>, )
pub fn add_theme_font_override( &mut self, name: StringName, font: impl AsObjectArg<Font>, )
pub fn add_theme_font_size_override(&mut self, name: StringName, font_size: i32)
pub fn add_theme_color_override(&mut self, name: StringName, color: Color)
pub fn add_theme_constant_override(&mut self, name: StringName, constant: i32)
pub fn remove_theme_icon_override(&mut self, name: StringName)
pub fn remove_theme_stylebox_override(&mut self, name: StringName)
pub fn remove_theme_font_override(&mut self, name: StringName)
pub fn remove_theme_font_size_override(&mut self, name: StringName)
pub fn remove_theme_color_override(&mut self, name: StringName)
pub fn remove_theme_constant_override(&mut self, name: StringName)
pub fn get_theme_icon(&self, name: StringName) -> Option<Gd<Texture2D>>
pub fn get_theme_icon(&self, name: StringName) -> Option<Gd<Texture2D>>
To set the default parameters, use Self::get_theme_icon_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_theme_icon_ex<'a>(&'a self, name: StringName) -> ExGetThemeIcon<'a>
pub fn get_theme_stylebox(&self, name: StringName) -> Option<Gd<StyleBox>>
pub fn get_theme_stylebox(&self, name: StringName) -> Option<Gd<StyleBox>>
To set the default parameters, use Self::get_theme_stylebox_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_theme_stylebox_ex<'a>( &'a self, name: StringName, ) -> ExGetThemeStylebox<'a>
pub fn get_theme_font(&self, name: StringName) -> Option<Gd<Font>>
pub fn get_theme_font(&self, name: StringName) -> Option<Gd<Font>>
To set the default parameters, use Self::get_theme_font_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_theme_font_ex<'a>(&'a self, name: StringName) -> ExGetThemeFont<'a>
pub fn get_theme_font_size(&self, name: StringName) -> i32
pub fn get_theme_font_size(&self, name: StringName) -> i32
To set the default parameters, use Self::get_theme_font_size_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_theme_font_size_ex<'a>( &'a self, name: StringName, ) -> ExGetThemeFontSize<'a>
pub fn get_theme_color(&self, name: StringName) -> Color
pub fn get_theme_color(&self, name: StringName) -> Color
To set the default parameters, use Self::get_theme_color_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_theme_color_ex<'a>(&'a self, name: StringName) -> ExGetThemeColor<'a>
pub fn get_theme_constant(&self, name: StringName) -> i32
pub fn get_theme_constant(&self, name: StringName) -> i32
To set the default parameters, use Self::get_theme_constant_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_theme_constant_ex<'a>( &'a self, name: StringName, ) -> ExGetThemeConstant<'a>
pub fn has_theme_icon_override(&self, name: StringName) -> bool
pub fn has_theme_stylebox_override(&self, name: StringName) -> bool
pub fn has_theme_font_override(&self, name: StringName) -> bool
pub fn has_theme_font_size_override(&self, name: StringName) -> bool
pub fn has_theme_color_override(&self, name: StringName) -> bool
pub fn has_theme_constant_override(&self, name: StringName) -> bool
pub fn has_theme_icon(&self, name: StringName) -> bool
pub fn has_theme_icon(&self, name: StringName) -> bool
To set the default parameters, use Self::has_theme_icon_ex
and its builder methods. See the book for detailed usage instructions.
pub fn has_theme_icon_ex<'a>(&'a self, name: StringName) -> ExHasThemeIcon<'a>
pub fn has_theme_stylebox(&self, name: StringName) -> bool
pub fn has_theme_stylebox(&self, name: StringName) -> bool
To set the default parameters, use Self::has_theme_stylebox_ex
and its builder methods. See the book for detailed usage instructions.
pub fn has_theme_stylebox_ex<'a>( &'a self, name: StringName, ) -> ExHasThemeStylebox<'a>
pub fn has_theme_font(&self, name: StringName) -> bool
pub fn has_theme_font(&self, name: StringName) -> bool
To set the default parameters, use Self::has_theme_font_ex
and its builder methods. See the book for detailed usage instructions.
pub fn has_theme_font_ex<'a>(&'a self, name: StringName) -> ExHasThemeFont<'a>
pub fn has_theme_font_size(&self, name: StringName) -> bool
pub fn has_theme_font_size(&self, name: StringName) -> bool
To set the default parameters, use Self::has_theme_font_size_ex
and its builder methods. See the book for detailed usage instructions.
pub fn has_theme_font_size_ex<'a>( &'a self, name: StringName, ) -> ExHasThemeFontSize<'a>
pub fn has_theme_color(&self, name: StringName) -> bool
pub fn has_theme_color(&self, name: StringName) -> bool
To set the default parameters, use Self::has_theme_color_ex
and its builder methods. See the book for detailed usage instructions.
pub fn has_theme_color_ex<'a>(&'a self, name: StringName) -> ExHasThemeColor<'a>
pub fn has_theme_constant(&self, name: StringName) -> bool
pub fn has_theme_constant(&self, name: StringName) -> bool
To set the default parameters, use Self::has_theme_constant_ex
and its builder methods. See the book for detailed usage instructions.
pub fn has_theme_constant_ex<'a>( &'a self, name: StringName, ) -> ExHasThemeConstant<'a>
pub fn get_theme_default_base_scale(&self) -> f32
pub fn get_theme_default_font(&self) -> Option<Gd<Font>>
pub fn get_theme_default_font_size(&self) -> i32
pub fn get_parent_control(&self) -> Option<Gd<Control>>
pub fn set_h_grow_direction(&mut self, direction: GrowDirection)
pub fn get_h_grow_direction(&self) -> GrowDirection
pub fn set_v_grow_direction(&mut self, direction: GrowDirection)
pub fn get_v_grow_direction(&self) -> GrowDirection
pub fn set_tooltip_text(&mut self, hint: GString)
pub fn get_tooltip_text(&self) -> GString
pub fn get_tooltip(&self) -> GString
pub fn get_tooltip(&self) -> GString
To set the default parameters, use Self::get_tooltip_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_tooltip_ex<'a>(&'a self) -> ExGetTooltip<'a>
pub fn set_default_cursor_shape(&mut self, shape: CursorShape)
pub fn get_default_cursor_shape(&self) -> CursorShape
pub fn get_cursor_shape(&self) -> CursorShape
pub fn get_cursor_shape(&self) -> CursorShape
To set the default parameters, use Self::get_cursor_shape_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_cursor_shape_ex<'a>(&'a self) -> ExGetCursorShape<'a>
pub fn set_focus_neighbor(&mut self, side: Side, neighbor: NodePath)
pub fn get_focus_neighbor(&self, side: Side) -> NodePath
pub fn set_focus_next(&mut self, next: NodePath)
pub fn get_focus_next(&self) -> NodePath
pub fn set_focus_previous(&mut self, previous: NodePath)
pub fn get_focus_previous(&self) -> NodePath
pub fn force_drag(&mut self, data: &Variant, preview: impl AsObjectArg<Control>)
pub fn set_mouse_filter(&mut self, filter: MouseFilter)
pub fn get_mouse_filter(&self) -> MouseFilter
pub fn set_force_pass_scroll_events(&mut self, force_pass_scroll_events: bool)
pub fn is_force_pass_scroll_events(&self) -> bool
pub fn set_clip_contents(&mut self, enable: bool)
pub fn is_clipping_contents(&mut self) -> bool
pub fn grab_click_focus(&mut self)
pub fn set_drag_forwarding( &mut self, drag_func: Callable, can_drop_func: Callable, drop_func: Callable, )
pub fn set_drag_preview(&mut self, control: impl AsObjectArg<Control>)
pub fn is_drag_successful(&self) -> bool
pub fn warp_mouse(&mut self, position: Vector2)
pub fn set_shortcut_context(&mut self, node: impl AsObjectArg<Node>)
pub fn get_shortcut_context(&self) -> Option<Gd<Node>>
pub fn update_minimum_size(&mut self)
pub fn set_layout_direction(&mut self, direction: LayoutDirection)
pub fn get_layout_direction(&self) -> LayoutDirection
pub fn is_layout_rtl(&self) -> bool
pub fn set_auto_translate(&mut self, enable: bool)
pub fn is_auto_translating(&self) -> bool
pub fn set_localize_numeral_system(&mut self, enable: bool)
pub fn is_localizing_numeral_system(&self) -> bool
pub fn notify(&mut self, what: ControlNotification)
pub fn notify(&mut self, what: ControlNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ControlNotification)
pub fn notify_reversed(&mut self, what: ControlNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = CanvasItem>§
pub fn get_canvas_item(&self) -> Rid
pub fn set_visible(&mut self, visible: bool)
pub fn is_visible(&self) -> bool
pub fn is_visible_in_tree(&self) -> bool
pub fn show(&mut self)
pub fn hide(&mut self)
pub fn queue_redraw(&mut self)
pub fn move_to_front(&mut self)
pub fn set_as_top_level(&mut self, enable: bool)
pub fn is_set_as_top_level(&self) -> bool
pub fn set_light_mask(&mut self, light_mask: i32)
pub fn get_light_mask(&self) -> i32
pub fn set_modulate(&mut self, modulate: Color)
pub fn get_modulate(&self) -> Color
pub fn set_self_modulate(&mut self, self_modulate: Color)
pub fn get_self_modulate(&self) -> Color
pub fn set_z_index(&mut self, z_index: i32)
pub fn get_z_index(&self) -> i32
pub fn set_z_as_relative(&mut self, enable: bool)
pub fn is_z_relative(&self) -> bool
pub fn set_y_sort_enabled(&mut self, enabled: bool)
pub fn is_y_sort_enabled(&self) -> bool
pub fn set_draw_behind_parent(&mut self, enable: bool)
pub fn is_draw_behind_parent_enabled(&self) -> bool
pub fn draw_line(&mut self, from: Vector2, to: Vector2, color: Color)
pub fn draw_line(&mut self, from: Vector2, to: Vector2, color: Color)
To set the default parameters, use Self::draw_line_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_line_ex<'a>( &'a mut self, from: Vector2, to: Vector2, color: Color, ) -> ExDrawLine<'a>
pub fn draw_dashed_line(&mut self, from: Vector2, to: Vector2, color: Color)
pub fn draw_dashed_line(&mut self, from: Vector2, to: Vector2, color: Color)
To set the default parameters, use Self::draw_dashed_line_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_dashed_line_ex<'a>( &'a mut self, from: Vector2, to: Vector2, color: Color, ) -> ExDrawDashedLine<'a>
pub fn draw_polyline<'a>(
&mut self,
points: &'a PackedVector2Array,
color: Color,
)
pub fn draw_polyline<'a>( &mut self, points: &'a PackedVector2Array, color: Color, )
To set the default parameters, use Self::draw_polyline_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_polyline_ex<'a>( &'a mut self, points: &'a PackedVector2Array, color: Color, ) -> ExDrawPolyline<'a>
pub fn draw_polyline_colors<'a>(
&mut self,
points: &'a PackedVector2Array,
colors: &'a PackedColorArray,
)
pub fn draw_polyline_colors<'a>( &mut self, points: &'a PackedVector2Array, colors: &'a PackedColorArray, )
To set the default parameters, use Self::draw_polyline_colors_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_polyline_colors_ex<'a>( &'a mut self, points: &'a PackedVector2Array, colors: &'a PackedColorArray, ) -> ExDrawPolylineColors<'a>
pub fn draw_arc(
&mut self,
center: Vector2,
radius: f32,
start_angle: f32,
end_angle: f32,
point_count: i32,
color: Color,
)
pub fn draw_arc( &mut self, center: Vector2, radius: f32, start_angle: f32, end_angle: f32, point_count: i32, color: Color, )
To set the default parameters, use Self::draw_arc_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_arc_ex<'a>( &'a mut self, center: Vector2, radius: f32, start_angle: f32, end_angle: f32, point_count: i32, color: Color, ) -> ExDrawArc<'a>
pub fn draw_multiline<'a>(
&mut self,
points: &'a PackedVector2Array,
color: Color,
)
pub fn draw_multiline<'a>( &mut self, points: &'a PackedVector2Array, color: Color, )
To set the default parameters, use Self::draw_multiline_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_ex<'a>( &'a mut self, points: &'a PackedVector2Array, color: Color, ) -> ExDrawMultiline<'a>
pub fn draw_multiline_colors<'a>(
&mut self,
points: &'a PackedVector2Array,
colors: &'a PackedColorArray,
)
pub fn draw_multiline_colors<'a>( &mut self, points: &'a PackedVector2Array, colors: &'a PackedColorArray, )
To set the default parameters, use Self::draw_multiline_colors_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_colors_ex<'a>( &'a mut self, points: &'a PackedVector2Array, colors: &'a PackedColorArray, ) -> ExDrawMultilineColors<'a>
pub fn draw_rect(&mut self, rect: Rect2, color: Color)
pub fn draw_rect(&mut self, rect: Rect2, color: Color)
To set the default parameters, use Self::draw_rect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_rect_ex<'a>( &'a mut self, rect: Rect2, color: Color, ) -> ExDrawRect<'a>
pub fn draw_circle(&mut self, position: Vector2, radius: f32, color: Color)
pub fn draw_circle(&mut self, position: Vector2, radius: f32, color: Color)
To set the default parameters, use Self::draw_circle_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_circle_ex<'a>( &'a mut self, position: Vector2, radius: f32, color: Color, ) -> ExDrawCircle<'a>
pub fn draw_texture(
&mut self,
texture: impl AsObjectArg<Texture2D>,
position: Vector2,
)
pub fn draw_texture( &mut self, texture: impl AsObjectArg<Texture2D>, position: Vector2, )
To set the default parameters, use Self::draw_texture_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_texture_ex<'a>( &'a mut self, texture: impl AsObjectArg<Texture2D>, position: Vector2, ) -> ExDrawTexture<'a>
pub fn draw_texture_rect(
&mut self,
texture: impl AsObjectArg<Texture2D>,
rect: Rect2,
tile: bool,
)
pub fn draw_texture_rect( &mut self, texture: impl AsObjectArg<Texture2D>, rect: Rect2, tile: bool, )
To set the default parameters, use Self::draw_texture_rect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_texture_rect_ex<'a>( &'a mut self, texture: impl AsObjectArg<Texture2D>, rect: Rect2, tile: bool, ) -> ExDrawTextureRect<'a>
pub fn draw_texture_rect_region(
&mut self,
texture: impl AsObjectArg<Texture2D>,
rect: Rect2,
src_rect: Rect2,
)
pub fn draw_texture_rect_region( &mut self, texture: impl AsObjectArg<Texture2D>, rect: Rect2, src_rect: Rect2, )
To set the default parameters, use Self::draw_texture_rect_region_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_texture_rect_region_ex<'a>( &'a mut self, texture: impl AsObjectArg<Texture2D>, rect: Rect2, src_rect: Rect2, ) -> ExDrawTextureRectRegion<'a>
pub fn draw_msdf_texture_rect_region(
&mut self,
texture: impl AsObjectArg<Texture2D>,
rect: Rect2,
src_rect: Rect2,
)
pub fn draw_msdf_texture_rect_region( &mut self, texture: impl AsObjectArg<Texture2D>, rect: Rect2, src_rect: Rect2, )
To set the default parameters, use Self::draw_msdf_texture_rect_region_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_msdf_texture_rect_region_ex<'a>( &'a mut self, texture: impl AsObjectArg<Texture2D>, rect: Rect2, src_rect: Rect2, ) -> ExDrawMsdfTextureRectRegion<'a>
pub fn draw_lcd_texture_rect_region(
&mut self,
texture: impl AsObjectArg<Texture2D>,
rect: Rect2,
src_rect: Rect2,
)
pub fn draw_lcd_texture_rect_region( &mut self, texture: impl AsObjectArg<Texture2D>, rect: Rect2, src_rect: Rect2, )
To set the default parameters, use Self::draw_lcd_texture_rect_region_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_lcd_texture_rect_region_ex<'a>( &'a mut self, texture: impl AsObjectArg<Texture2D>, rect: Rect2, src_rect: Rect2, ) -> ExDrawLcdTextureRectRegion<'a>
pub fn draw_style_box( &mut self, style_box: impl AsObjectArg<StyleBox>, rect: Rect2, )
pub fn draw_primitive<'a>(
&mut self,
points: &'a PackedVector2Array,
colors: &'a PackedColorArray,
uvs: &'a PackedVector2Array,
)
pub fn draw_primitive<'a>( &mut self, points: &'a PackedVector2Array, colors: &'a PackedColorArray, uvs: &'a PackedVector2Array, )
To set the default parameters, use Self::draw_primitive_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_primitive_ex<'a>( &'a mut self, points: &'a PackedVector2Array, colors: &'a PackedColorArray, uvs: &'a PackedVector2Array, ) -> ExDrawPrimitive<'a>
pub fn draw_polygon<'a>(
&mut self,
points: &'a PackedVector2Array,
colors: &'a PackedColorArray,
)
pub fn draw_polygon<'a>( &mut self, points: &'a PackedVector2Array, colors: &'a PackedColorArray, )
To set the default parameters, use Self::draw_polygon_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_polygon_ex<'a>( &'a mut self, points: &'a PackedVector2Array, colors: &'a PackedColorArray, ) -> ExDrawPolygon<'a>
pub fn draw_colored_polygon<'a>(
&mut self,
points: &'a PackedVector2Array,
color: Color,
)
pub fn draw_colored_polygon<'a>( &mut self, points: &'a PackedVector2Array, color: Color, )
To set the default parameters, use Self::draw_colored_polygon_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_colored_polygon_ex<'a>( &'a mut self, points: &'a PackedVector2Array, color: Color, ) -> ExDrawColoredPolygon<'a>
pub fn draw_string(
&self,
font: impl AsObjectArg<Font>,
pos: Vector2,
text: GString,
)
pub fn draw_string( &self, font: impl AsObjectArg<Font>, pos: Vector2, text: GString, )
To set the default parameters, use Self::draw_string_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_string_ex<'a>( &'a self, font: impl AsObjectArg<Font>, pos: Vector2, text: GString, ) -> ExDrawString<'a>
pub fn draw_multiline_string(
&self,
font: impl AsObjectArg<Font>,
pos: Vector2,
text: GString,
)
pub fn draw_multiline_string( &self, font: impl AsObjectArg<Font>, pos: Vector2, text: GString, )
To set the default parameters, use Self::draw_multiline_string_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_string_ex<'a>( &'a self, font: impl AsObjectArg<Font>, pos: Vector2, text: GString, ) -> ExDrawMultilineString<'a>
pub fn draw_string_outline(
&self,
font: impl AsObjectArg<Font>,
pos: Vector2,
text: GString,
)
pub fn draw_string_outline( &self, font: impl AsObjectArg<Font>, pos: Vector2, text: GString, )
To set the default parameters, use Self::draw_string_outline_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_string_outline_ex<'a>( &'a self, font: impl AsObjectArg<Font>, pos: Vector2, text: GString, ) -> ExDrawStringOutline<'a>
pub fn draw_multiline_string_outline(
&self,
font: impl AsObjectArg<Font>,
pos: Vector2,
text: GString,
)
pub fn draw_multiline_string_outline( &self, font: impl AsObjectArg<Font>, pos: Vector2, text: GString, )
To set the default parameters, use Self::draw_multiline_string_outline_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_string_outline_ex<'a>( &'a self, font: impl AsObjectArg<Font>, pos: Vector2, text: GString, ) -> ExDrawMultilineStringOutline<'a>
pub fn draw_char(
&self,
font: impl AsObjectArg<Font>,
pos: Vector2,
char: GString,
)
pub fn draw_char( &self, font: impl AsObjectArg<Font>, pos: Vector2, char: GString, )
To set the default parameters, use Self::draw_char_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_char_ex<'a>( &'a self, font: impl AsObjectArg<Font>, pos: Vector2, char: GString, ) -> ExDrawChar<'a>
pub fn draw_char_outline(
&self,
font: impl AsObjectArg<Font>,
pos: Vector2,
char: GString,
)
pub fn draw_char_outline( &self, font: impl AsObjectArg<Font>, pos: Vector2, char: GString, )
To set the default parameters, use Self::draw_char_outline_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_char_outline_ex<'a>( &'a self, font: impl AsObjectArg<Font>, pos: Vector2, char: GString, ) -> ExDrawCharOutline<'a>
pub fn draw_mesh(
&mut self,
mesh: impl AsObjectArg<Mesh>,
texture: impl AsObjectArg<Texture2D>,
)
pub fn draw_mesh( &mut self, mesh: impl AsObjectArg<Mesh>, texture: impl AsObjectArg<Texture2D>, )
To set the default parameters, use Self::draw_mesh_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_mesh_ex<'a>( &'a mut self, mesh: impl AsObjectArg<Mesh>, texture: impl AsObjectArg<Texture2D>, ) -> ExDrawMesh<'a>
pub fn draw_multimesh( &mut self, multimesh: impl AsObjectArg<MultiMesh>, texture: impl AsObjectArg<Texture2D>, )
pub fn draw_set_transform(&mut self, position: Vector2)
pub fn draw_set_transform(&mut self, position: Vector2)
To set the default parameters, use Self::draw_set_transform_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_set_transform_ex<'a>( &'a mut self, position: Vector2, ) -> ExDrawSetTransform<'a>
pub fn draw_set_transform_matrix(&mut self, xform: Transform2D)
pub fn draw_animation_slice(
&mut self,
animation_length: f64,
slice_begin: f64,
slice_end: f64,
)
pub fn draw_animation_slice( &mut self, animation_length: f64, slice_begin: f64, slice_end: f64, )
To set the default parameters, use Self::draw_animation_slice_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_animation_slice_ex<'a>( &'a mut self, animation_length: f64, slice_begin: f64, slice_end: f64, ) -> ExDrawAnimationSlice<'a>
pub fn draw_end_animation(&mut self)
pub fn get_transform(&self) -> Transform2D
pub fn get_global_transform(&self) -> Transform2D
pub fn get_global_transform_with_canvas(&self) -> Transform2D
pub fn get_viewport_transform(&self) -> Transform2D
pub fn get_viewport_rect(&self) -> Rect2
pub fn get_canvas_transform(&self) -> Transform2D
pub fn get_screen_transform(&self) -> Transform2D
pub fn get_local_mouse_position(&self) -> Vector2
pub fn get_global_mouse_position(&self) -> Vector2
pub fn get_canvas(&self) -> Rid
pub fn get_canvas_layer_node(&self) -> Option<Gd<CanvasLayer>>
pub fn get_world_2d(&self) -> Option<Gd<World2D>>
pub fn set_material(&mut self, material: impl AsObjectArg<Material>)
pub fn get_material(&self) -> Option<Gd<Material>>
pub fn set_use_parent_material(&mut self, enable: bool)
pub fn get_use_parent_material(&self) -> bool
pub fn set_notify_local_transform(&mut self, enable: bool)
pub fn is_local_transform_notification_enabled(&self) -> bool
pub fn set_notify_transform(&mut self, enable: bool)
pub fn is_transform_notification_enabled(&self) -> bool
pub fn force_update_transform(&mut self)
pub fn make_canvas_position_local(&self, screen_point: Vector2) -> Vector2
pub fn make_input_local( &self, event: impl AsObjectArg<InputEvent>, ) -> Option<Gd<InputEvent>>
pub fn set_visibility_layer(&mut self, layer: u32)
pub fn get_visibility_layer(&self) -> u32
pub fn set_visibility_layer_bit(&mut self, layer: u32, enabled: bool)
pub fn get_visibility_layer_bit(&self, layer: u32) -> bool
pub fn set_texture_filter(&mut self, mode: TextureFilter)
pub fn get_texture_filter(&self) -> TextureFilter
pub fn set_texture_repeat(&mut self, mode: TextureRepeat)
pub fn get_texture_repeat(&self) -> TextureRepeat
pub fn set_clip_children_mode(&mut self, mode: ClipChildrenMode)
pub fn get_clip_children_mode(&self) -> ClipChildrenMode
pub fn notify(&mut self, what: CanvasItemNotification)
pub fn notify(&mut self, what: CanvasItemNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: CanvasItemNotification)
pub fn notify_reversed(&mut self, what: CanvasItemNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = Node>§
pub fn get_node_as<T>(&self, path: impl Into<NodePath>) -> Gd<T>
pub fn get_node_as<T>(&self, path: impl Into<NodePath>) -> Gd<T>
⚠️ Retrieves the node at path path
, panicking if not found or bad type.
§Panics
If the node is not found, or if it does not have type T
or inherited.
pub fn try_get_node_as<T>(&self, path: impl Into<NodePath>) -> Option<Gd<T>>
pub fn try_get_node_as<T>(&self, path: impl Into<NodePath>) -> Option<Gd<T>>
Retrieves the node at path path
(fallible).
If the node is not found, or if it does not have type T
or inherited,
None
will be returned.
pub fn add_sibling(&mut self, sibling: impl AsObjectArg<Node>)
pub fn add_sibling(&mut self, sibling: impl AsObjectArg<Node>)
To set the default parameters, use Self::add_sibling_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_sibling_ex<'a>( &'a mut self, sibling: impl AsObjectArg<Node>, ) -> ExAddSibling<'a>
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> StringName
pub fn add_child(&mut self, node: impl AsObjectArg<Node>)
pub fn add_child(&mut self, node: impl AsObjectArg<Node>)
To set the default parameters, use Self::add_child_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_child_ex<'a>( &'a mut self, node: impl AsObjectArg<Node>, ) -> ExAddChild<'a>
pub fn remove_child(&mut self, node: impl AsObjectArg<Node>)
pub fn reparent(&mut self, new_parent: impl AsObjectArg<Node>)
pub fn reparent(&mut self, new_parent: impl AsObjectArg<Node>)
To set the default parameters, use Self::reparent_ex
and its builder methods. See the book for detailed usage instructions.
pub fn reparent_ex<'a>( &'a mut self, new_parent: impl AsObjectArg<Node>, ) -> ExReparent<'a>
pub fn get_child_count(&self) -> i32
pub fn get_child_count(&self) -> i32
To set the default parameters, use Self::get_child_count_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_child_count_ex<'a>(&'a self) -> ExGetChildCount<'a>
pub fn get_children(&self) -> Array<Gd<Node>>
pub fn get_children(&self) -> Array<Gd<Node>>
To set the default parameters, use Self::get_children_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_children_ex<'a>(&'a self) -> ExGetChildren<'a>
pub fn get_child(&self, idx: i32) -> Option<Gd<Node>>
pub fn get_child(&self, idx: i32) -> Option<Gd<Node>>
To set the default parameters, use Self::get_child_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_child_ex<'a>(&'a self, idx: i32) -> ExGetChild<'a>
pub fn has_node(&self, path: NodePath) -> bool
pub fn get_node_or_null(&self, path: NodePath) -> Option<Gd<Node>>
pub fn get_parent(&self) -> Option<Gd<Node>>
pub fn find_child(&self, pattern: GString) -> Option<Gd<Node>>
pub fn find_child(&self, pattern: GString) -> Option<Gd<Node>>
To set the default parameters, use Self::find_child_ex
and its builder methods. See the book for detailed usage instructions.
pub fn find_child_ex<'a>(&'a self, pattern: GString) -> ExFindChild<'a>
pub fn find_children(&self, pattern: GString) -> Array<Gd<Node>>
pub fn find_children(&self, pattern: GString) -> Array<Gd<Node>>
To set the default parameters, use Self::find_children_ex
and its builder methods. See the book for detailed usage instructions.
pub fn find_children_ex<'a>(&'a self, pattern: GString) -> ExFindChildren<'a>
pub fn find_parent(&self, pattern: GString) -> Option<Gd<Node>>
pub fn has_node_and_resource(&self, path: NodePath) -> bool
pub fn get_node_and_resource(&mut self, path: NodePath) -> Array<Variant>
pub fn is_inside_tree(&self) -> bool
pub fn is_part_of_edited_scene(&self) -> bool
pub fn is_ancestor_of(&self, node: impl AsObjectArg<Node>) -> bool
pub fn is_greater_than(&self, node: impl AsObjectArg<Node>) -> bool
pub fn get_path(&self) -> NodePath
pub fn get_path_to(&self, node: impl AsObjectArg<Node>) -> NodePath
pub fn get_path_to(&self, node: impl AsObjectArg<Node>) -> NodePath
To set the default parameters, use Self::get_path_to_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_path_to_ex<'a>( &'a self, node: impl AsObjectArg<Node>, ) -> ExGetPathTo<'a>
pub fn add_to_group(&mut self, group: StringName)
pub fn add_to_group(&mut self, group: StringName)
To set the default parameters, use Self::add_to_group_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_to_group_ex<'a>(&'a mut self, group: StringName) -> ExAddToGroup<'a>
pub fn remove_from_group(&mut self, group: StringName)
pub fn is_in_group(&self, group: StringName) -> bool
pub fn move_child(&mut self, child_node: impl AsObjectArg<Node>, to_index: i32)
pub fn get_groups(&self) -> Array<StringName>
pub fn set_owner(&mut self, owner: impl AsObjectArg<Node>)
pub fn get_owner(&self) -> Option<Gd<Node>>
pub fn get_index(&self) -> i32
pub fn get_index(&self) -> i32
To set the default parameters, use Self::get_index_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_index_ex<'a>(&'a self) -> ExGetIndex<'a>
pub fn print_tree(&mut self)
pub fn print_tree_pretty(&mut self)
pub fn get_tree_string(&mut self) -> GString
pub fn get_tree_string_pretty(&mut self) -> GString
pub fn set_scene_file_path(&mut self, scene_file_path: GString)
pub fn get_scene_file_path(&self) -> GString
pub fn propagate_notification(&mut self, what: i32)
pub fn propagate_call(&mut self, method: StringName)
pub fn propagate_call(&mut self, method: StringName)
To set the default parameters, use Self::propagate_call_ex
and its builder methods. See the book for detailed usage instructions.
pub fn propagate_call_ex<'a>( &'a mut self, method: StringName, ) -> ExPropagateCall<'a>
pub fn set_physics_process(&mut self, enable: bool)
pub fn get_physics_process_delta_time(&self) -> f64
pub fn is_physics_processing(&self) -> bool
pub fn get_process_delta_time(&self) -> f64
pub fn set_process(&mut self, enable: bool)
pub fn set_process_priority(&mut self, priority: i32)
pub fn get_process_priority(&self) -> i32
pub fn set_physics_process_priority(&mut self, priority: i32)
pub fn get_physics_process_priority(&self) -> i32
pub fn is_processing(&self) -> bool
pub fn set_process_input(&mut self, enable: bool)
pub fn is_processing_input(&self) -> bool
pub fn set_process_shortcut_input(&mut self, enable: bool)
pub fn is_processing_shortcut_input(&self) -> bool
pub fn set_process_unhandled_input(&mut self, enable: bool)
pub fn is_processing_unhandled_input(&self) -> bool
pub fn set_process_unhandled_key_input(&mut self, enable: bool)
pub fn is_processing_unhandled_key_input(&self) -> bool
pub fn set_process_mode(&mut self, mode: ProcessMode)
pub fn get_process_mode(&self) -> ProcessMode
pub fn can_process(&self) -> bool
pub fn set_process_thread_group(&mut self, mode: ProcessThreadGroup)
pub fn get_process_thread_group(&self) -> ProcessThreadGroup
pub fn set_process_thread_messages(&mut self, flags: ProcessThreadMessages)
pub fn get_process_thread_messages(&self) -> ProcessThreadMessages
pub fn set_process_thread_group_order(&mut self, order: i32)
pub fn get_process_thread_group_order(&self) -> i32
pub fn set_display_folded(&mut self, fold: bool)
pub fn is_displayed_folded(&self) -> bool
pub fn set_process_internal(&mut self, enable: bool)
pub fn is_processing_internal(&self) -> bool
pub fn set_physics_process_internal(&mut self, enable: bool)
pub fn is_physics_processing_internal(&self) -> bool
pub fn set_physics_interpolation_mode(&mut self, mode: PhysicsInterpolationMode)
pub fn get_physics_interpolation_mode(&self) -> PhysicsInterpolationMode
pub fn is_physics_interpolated(&self) -> bool
pub fn is_physics_interpolated_and_enabled(&self) -> bool
pub fn reset_physics_interpolation(&mut self)
pub fn set_auto_translate_mode(&mut self, mode: AutoTranslateMode)
pub fn get_auto_translate_mode(&self) -> AutoTranslateMode
pub fn get_window(&self) -> Option<Gd<Window>>
pub fn get_last_exclusive_window(&self) -> Option<Gd<Window>>
pub fn get_tree(&self) -> Option<Gd<SceneTree>>
pub fn create_tween(&mut self) -> Option<Gd<Tween>>
pub fn duplicate(&self) -> Option<Gd<Node>>
pub fn duplicate(&self) -> Option<Gd<Node>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
pub fn replace_by(&mut self, node: impl AsObjectArg<Node>)
pub fn replace_by(&mut self, node: impl AsObjectArg<Node>)
To set the default parameters, use Self::replace_by_ex
and its builder methods. See the book for detailed usage instructions.
pub fn replace_by_ex<'a>( &'a mut self, node: impl AsObjectArg<Node>, ) -> ExReplaceBy<'a>
pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)
pub fn get_scene_instance_load_placeholder(&self) -> bool
pub fn set_editable_instance( &mut self, node: impl AsObjectArg<Node>, is_editable: bool, )
pub fn is_editable_instance(&self, node: impl AsObjectArg<Node>) -> bool
pub fn get_viewport(&self) -> Option<Gd<Viewport>>
pub fn queue_free(&mut self)
pub fn request_ready(&mut self)
pub fn is_node_ready(&self) -> bool
To set the default parameters, use Self::set_multiplayer_authority_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_multiplayer(&self) -> Option<Gd<MultiplayerApi>>
pub fn rpc_config(&mut self, method: StringName, config: &Variant)
pub fn set_editor_description(&mut self, editor_description: GString)
pub fn get_editor_description(&self) -> GString
pub fn set_unique_name_in_owner(&mut self, enable: bool)
pub fn is_unique_name_in_owner(&self) -> bool
pub fn atr(&self, message: GString) -> GString
pub fn atr(&self, message: GString) -> GString
To set the default parameters, use Self::atr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn atr_ex<'a>(&'a self, message: GString) -> ExAtr<'a>
pub fn atr_n(
&self,
message: GString,
plural_message: StringName,
n: i32,
) -> GString
pub fn atr_n( &self, message: GString, plural_message: StringName, n: i32, ) -> GString
To set the default parameters, use Self::atr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn atr_n_ex<'a>( &'a self, message: GString, plural_message: StringName, n: i32, ) -> ExAtrN<'a>
pub fn rpc(&mut self, method: StringName, varargs: &[Variant]) -> Error
pub fn rpc(&mut self, method: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_rpc(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_rpc( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn rpc_id(
&mut self,
peer_id: i64,
method: StringName,
varargs: &[Variant],
) -> Error
pub fn rpc_id( &mut self, peer_id: i64, method: StringName, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_rpc_id(
&mut self,
peer_id: i64,
method: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_rpc_id( &mut self, peer_id: i64, method: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn update_configuration_warnings(&mut self)
pub fn call_deferred_thread_group(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred_thread_group( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred_thread_group(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred_thread_group( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred_thread_group( &mut self, property: StringName, value: &Variant, )
pub fn notify_deferred_thread_group(&mut self, what: i32)
pub fn call_thread_safe(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_thread_safe( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_thread_safe(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_thread_safe( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_thread_safe(&mut self, property: StringName, value: &Variant)
pub fn notify_thread_safe(&mut self, what: i32)
pub fn notify(&mut self, what: NodeNotification)
pub fn notify(&mut self, what: NodeNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: NodeNotification)
pub fn notify_reversed(&mut self, what: NodeNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: &Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: &Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: &Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta(&self, name: StringName) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>(&'a self, name: StringName) -> ExGetMeta<'a>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal(&mut self, signal: GString)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: GString, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: &Variant)
pub fn callv( &mut self, method: StringName, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: StringName, callable: Callable, ) -> ExConnect<'a>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr(&self, message: StringName) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: StringName) -> ExTr<'a>
pub fn tr_n(
&self,
message: StringName,
plural_message: StringName,
n: i32,
) -> GString
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for EditorInspector
impl Bounds for EditorInspector
§impl Debug for EditorInspector
impl Debug for EditorInspector
§impl Deref for EditorInspector
impl Deref for EditorInspector
§type Target = ScrollContainer
type Target = ScrollContainer
§fn deref(&self) -> &<EditorInspector as Deref>::Target
fn deref(&self) -> &<EditorInspector as Deref>::Target
§impl DerefMut for EditorInspector
impl DerefMut for EditorInspector
§fn deref_mut(&mut self) -> &mut <EditorInspector as Deref>::Target
fn deref_mut(&mut self) -> &mut <EditorInspector as Deref>::Target
§impl GodotClass for EditorInspector
impl GodotClass for EditorInspector
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Editor
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Editor
§type Base = ScrollContainer
type Base = ScrollContainer
T
. This is always a Godot engine class.