Struct DepthDrawMode
pub struct DepthDrawMode { /* private fields */ }
Implementations§
§impl DepthDrawMode
impl DepthDrawMode
pub const OPAQUE_ONLY: DepthDrawMode
pub const OPAQUE_ONLY: DepthDrawMode
Godot enumerator name: DEPTH_DRAW_OPAQUE_ONLY
pub const ALWAYS: DepthDrawMode
pub const ALWAYS: DepthDrawMode
Godot enumerator name: DEPTH_DRAW_ALWAYS
pub const DISABLED: DepthDrawMode
pub const DISABLED: DepthDrawMode
Godot enumerator name: DEPTH_DRAW_DISABLED
Trait Implementations§
§impl Clone for DepthDrawMode
impl Clone for DepthDrawMode
§fn clone(&self) -> DepthDrawMode
fn clone(&self) -> DepthDrawMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DepthDrawMode
impl Debug for DepthDrawMode
§impl EngineEnum for DepthDrawMode
impl EngineEnum for DepthDrawMode
fn try_from_ord(ord: i32) -> Option<DepthDrawMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [DepthDrawMode]
fn values() -> &'static [DepthDrawMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<DepthDrawMode>]
fn all_constants() -> &'static [EnumConstant<DepthDrawMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for DepthDrawMode
impl FromGodot for DepthDrawMode
§fn try_from_godot(
via: <DepthDrawMode as GodotConvert>::Via,
) -> Result<DepthDrawMode, ConvertError>
fn try_from_godot( via: <DepthDrawMode as GodotConvert>::Via, ) -> Result<DepthDrawMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DepthDrawMode
impl GodotConvert for DepthDrawMode
§impl Hash for DepthDrawMode
impl Hash for DepthDrawMode
§impl PartialEq for DepthDrawMode
impl PartialEq for DepthDrawMode
§impl ToGodot for DepthDrawMode
impl ToGodot for DepthDrawMode
§fn to_godot(&self) -> <DepthDrawMode as GodotConvert>::Via
fn to_godot(&self) -> <DepthDrawMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DepthDrawMode
impl Eq for DepthDrawMode
impl StructuralPartialEq for DepthDrawMode
Auto Trait Implementations§
impl Freeze for DepthDrawMode
impl RefUnwindSafe for DepthDrawMode
impl Send for DepthDrawMode
impl Sync for DepthDrawMode
impl Unpin for DepthDrawMode
impl UnwindSafe for DepthDrawMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more