Struct HandleType
pub struct HandleType { /* private fields */ }
Implementations§
§impl HandleType
impl HandleType
pub const DISPLAY_HANDLE: HandleType
pub const WINDOW_HANDLE: HandleType
pub const WINDOW_VIEW: HandleType
pub const OPENGL_CONTEXT: HandleType
pub const EGL_DISPLAY: HandleType
pub const EGL_CONFIG: HandleType
Trait Implementations§
§impl Clone for HandleType
impl Clone for HandleType
§fn clone(&self) -> HandleType
fn clone(&self) -> HandleType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HandleType
impl Debug for HandleType
§impl EngineEnum for HandleType
impl EngineEnum for HandleType
fn try_from_ord(ord: i32) -> Option<HandleType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [HandleType]
fn values() -> &'static [HandleType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<HandleType>]
fn all_constants() -> &'static [EnumConstant<HandleType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for HandleType
impl FromGodot for HandleType
§fn try_from_godot(
via: <HandleType as GodotConvert>::Via,
) -> Result<HandleType, ConvertError>
fn try_from_godot( via: <HandleType as GodotConvert>::Via, ) -> Result<HandleType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HandleType
impl GodotConvert for HandleType
§impl Hash for HandleType
impl Hash for HandleType
§impl PartialEq for HandleType
impl PartialEq for HandleType
§impl ToGodot for HandleType
impl ToGodot for HandleType
§fn to_godot(&self) -> <HandleType as GodotConvert>::Via
fn to_godot(&self) -> <HandleType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for HandleType
impl Eq for HandleType
impl StructuralPartialEq for HandleType
Auto Trait Implementations§
impl Freeze for HandleType
impl RefUnwindSafe for HandleType
impl Send for HandleType
impl Sync for HandleType
impl Unpin for HandleType
impl UnwindSafe for HandleType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more