Struct ScreenOrientation
pub struct ScreenOrientation { /* private fields */ }
Implementations§
§impl ScreenOrientation
impl ScreenOrientation
pub const LANDSCAPE: ScreenOrientation
pub const LANDSCAPE: ScreenOrientation
Godot enumerator name: SCREEN_LANDSCAPE
pub const PORTRAIT: ScreenOrientation
pub const PORTRAIT: ScreenOrientation
Godot enumerator name: SCREEN_PORTRAIT
pub const REVERSE_LANDSCAPE: ScreenOrientation
pub const REVERSE_LANDSCAPE: ScreenOrientation
Godot enumerator name: SCREEN_REVERSE_LANDSCAPE
pub const REVERSE_PORTRAIT: ScreenOrientation
pub const REVERSE_PORTRAIT: ScreenOrientation
Godot enumerator name: SCREEN_REVERSE_PORTRAIT
pub const SENSOR_LANDSCAPE: ScreenOrientation
pub const SENSOR_LANDSCAPE: ScreenOrientation
Godot enumerator name: SCREEN_SENSOR_LANDSCAPE
pub const SENSOR_PORTRAIT: ScreenOrientation
pub const SENSOR_PORTRAIT: ScreenOrientation
Godot enumerator name: SCREEN_SENSOR_PORTRAIT
pub const SENSOR: ScreenOrientation
pub const SENSOR: ScreenOrientation
Godot enumerator name: SCREEN_SENSOR
Trait Implementations§
§impl Clone for ScreenOrientation
impl Clone for ScreenOrientation
§fn clone(&self) -> ScreenOrientation
fn clone(&self) -> ScreenOrientation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ScreenOrientation
impl Debug for ScreenOrientation
§impl EngineEnum for ScreenOrientation
impl EngineEnum for ScreenOrientation
fn try_from_ord(ord: i32) -> Option<ScreenOrientation>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ScreenOrientation]
fn values() -> &'static [ScreenOrientation]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ScreenOrientation>]
fn all_constants() -> &'static [EnumConstant<ScreenOrientation>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ScreenOrientation
impl FromGodot for ScreenOrientation
§fn try_from_godot(
via: <ScreenOrientation as GodotConvert>::Via,
) -> Result<ScreenOrientation, ConvertError>
fn try_from_godot( via: <ScreenOrientation as GodotConvert>::Via, ) -> Result<ScreenOrientation, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ScreenOrientation
impl GodotConvert for ScreenOrientation
§impl Hash for ScreenOrientation
impl Hash for ScreenOrientation
§impl PartialEq for ScreenOrientation
impl PartialEq for ScreenOrientation
§impl ToGodot for ScreenOrientation
impl ToGodot for ScreenOrientation
§fn to_godot(&self) -> <ScreenOrientation as GodotConvert>::Via
fn to_godot(&self) -> <ScreenOrientation as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ScreenOrientation
impl Eq for ScreenOrientation
impl StructuralPartialEq for ScreenOrientation
Auto Trait Implementations§
impl Freeze for ScreenOrientation
impl RefUnwindSafe for ScreenOrientation
impl Send for ScreenOrientation
impl Sync for ScreenOrientation
impl Unpin for ScreenOrientation
impl UnwindSafe for ScreenOrientation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more