Struct godot::classes::BaseMaterial3D

#[repr(C)]
pub struct BaseMaterial3D { /* private fields */ }
Expand description

Godot class BaseMaterial3D.

Inherits Material.

Related symbols:

See also Godot docs for BaseMaterial3D.

§Not instantiable

This class cannot be constructed. Obtain Gd<BaseMaterial3D> instances via Godot APIs.

Implementations§

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impl BaseMaterial3D

pub fn set_albedo(&mut self, albedo: Color)

pub fn get_albedo(&self) -> Color

pub fn set_transparency(&mut self, transparency: Transparency)

pub fn get_transparency(&self) -> Transparency

pub fn set_alpha_antialiasing(&mut self, alpha_aa: AlphaAntiAliasing)

pub fn get_alpha_antialiasing(&self) -> AlphaAntiAliasing

pub fn set_alpha_antialiasing_edge(&mut self, edge: f32)

pub fn get_alpha_antialiasing_edge(&self) -> f32

pub fn set_shading_mode(&mut self, shading_mode: ShadingMode)

pub fn get_shading_mode(&self) -> ShadingMode

pub fn set_specular(&mut self, specular: f32)

pub fn get_specular(&self) -> f32

pub fn set_metallic(&mut self, metallic: f32)

pub fn get_metallic(&self) -> f32

pub fn set_roughness(&mut self, roughness: f32)

pub fn get_roughness(&self) -> f32

pub fn set_emission(&mut self, emission: Color)

pub fn get_emission(&self) -> Color

pub fn set_emission_energy_multiplier( &mut self, emission_energy_multiplier: f32, )

pub fn get_emission_energy_multiplier(&self) -> f32

pub fn set_emission_intensity(&mut self, emission_energy_multiplier: f32)

pub fn get_emission_intensity(&self) -> f32

pub fn set_normal_scale(&mut self, normal_scale: f32)

pub fn get_normal_scale(&self) -> f32

pub fn set_rim(&mut self, rim: f32)

pub fn get_rim(&self) -> f32

pub fn set_rim_tint(&mut self, rim_tint: f32)

pub fn get_rim_tint(&self) -> f32

pub fn set_clearcoat(&mut self, clearcoat: f32)

pub fn get_clearcoat(&self) -> f32

pub fn set_clearcoat_roughness(&mut self, clearcoat_roughness: f32)

pub fn get_clearcoat_roughness(&self) -> f32

pub fn set_anisotropy(&mut self, anisotropy: f32)

pub fn get_anisotropy(&self) -> f32

pub fn set_heightmap_scale(&mut self, heightmap_scale: f32)

pub fn get_heightmap_scale(&self) -> f32

pub fn set_subsurface_scattering_strength(&mut self, strength: f32)

pub fn get_subsurface_scattering_strength(&self) -> f32

pub fn set_transmittance_color(&mut self, color: Color)

pub fn get_transmittance_color(&self) -> Color

pub fn set_transmittance_depth(&mut self, depth: f32)

pub fn get_transmittance_depth(&self) -> f32

pub fn set_transmittance_boost(&mut self, boost: f32)

pub fn get_transmittance_boost(&self) -> f32

pub fn set_backlight(&mut self, backlight: Color)

pub fn get_backlight(&self) -> Color

pub fn set_refraction(&mut self, refraction: f32)

pub fn get_refraction(&self) -> f32

pub fn set_point_size(&mut self, point_size: f32)

pub fn get_point_size(&self) -> f32

pub fn set_detail_uv(&mut self, detail_uv: DetailUv)

pub fn get_detail_uv(&self) -> DetailUv

pub fn set_blend_mode(&mut self, blend_mode: BlendMode)

pub fn get_blend_mode(&self) -> BlendMode

pub fn set_depth_draw_mode(&mut self, depth_draw_mode: DepthDrawMode)

pub fn get_depth_draw_mode(&self) -> DepthDrawMode

pub fn set_cull_mode(&mut self, cull_mode: CullMode)

pub fn get_cull_mode(&self) -> CullMode

pub fn set_diffuse_mode(&mut self, diffuse_mode: DiffuseMode)

pub fn get_diffuse_mode(&self) -> DiffuseMode

pub fn set_specular_mode(&mut self, specular_mode: SpecularMode)

pub fn get_specular_mode(&self) -> SpecularMode

pub fn set_flag(&mut self, flag: Flags, enable: bool)

pub fn get_flag(&self, flag: Flags) -> bool

pub fn set_texture_filter(&mut self, mode: TextureFilter)

pub fn get_texture_filter(&self) -> TextureFilter

pub fn set_feature(&mut self, feature: Feature, enable: bool)

pub fn get_feature(&self, feature: Feature) -> bool

pub fn set_texture(&mut self, param: TextureParam, texture: Gd<Texture2D>)

pub fn get_texture(&self, param: TextureParam) -> Option<Gd<Texture2D>>

pub fn set_detail_blend_mode(&mut self, detail_blend_mode: BlendMode)

pub fn get_detail_blend_mode(&self) -> BlendMode

pub fn set_uv1_scale(&mut self, scale: Vector3)

pub fn get_uv1_scale(&self) -> Vector3

pub fn set_uv1_offset(&mut self, offset: Vector3)

pub fn get_uv1_offset(&self) -> Vector3

pub fn set_uv1_triplanar_blend_sharpness(&mut self, sharpness: f32)

pub fn get_uv1_triplanar_blend_sharpness(&self) -> f32

pub fn set_uv2_scale(&mut self, scale: Vector3)

pub fn get_uv2_scale(&self) -> Vector3

pub fn set_uv2_offset(&mut self, offset: Vector3)

pub fn get_uv2_offset(&self) -> Vector3

pub fn set_uv2_triplanar_blend_sharpness(&mut self, sharpness: f32)

pub fn get_uv2_triplanar_blend_sharpness(&self) -> f32

pub fn set_billboard_mode(&mut self, mode: BillboardMode)

pub fn get_billboard_mode(&self) -> BillboardMode

pub fn set_particles_anim_h_frames(&mut self, frames: i32)

pub fn get_particles_anim_h_frames(&self) -> i32

pub fn set_particles_anim_v_frames(&mut self, frames: i32)

pub fn get_particles_anim_v_frames(&self) -> i32

pub fn set_particles_anim_loop(&mut self, loop_: bool)

pub fn get_particles_anim_loop(&self) -> bool

pub fn set_heightmap_deep_parallax(&mut self, enable: bool)

pub fn is_heightmap_deep_parallax_enabled(&self) -> bool

pub fn set_heightmap_deep_parallax_min_layers(&mut self, layer: i32)

pub fn get_heightmap_deep_parallax_min_layers(&self) -> i32

pub fn set_heightmap_deep_parallax_max_layers(&mut self, layer: i32)

pub fn get_heightmap_deep_parallax_max_layers(&self) -> i32

pub fn set_heightmap_deep_parallax_flip_tangent(&mut self, flip: bool)

pub fn get_heightmap_deep_parallax_flip_tangent(&self) -> bool

pub fn set_heightmap_deep_parallax_flip_binormal(&mut self, flip: bool)

pub fn get_heightmap_deep_parallax_flip_binormal(&self) -> bool

pub fn set_grow(&mut self, amount: f32)

pub fn get_grow(&self) -> f32

pub fn set_emission_operator(&mut self, operator: EmissionOperator)

pub fn get_emission_operator(&self) -> EmissionOperator

pub fn set_ao_light_affect(&mut self, amount: f32)

pub fn get_ao_light_affect(&self) -> f32

pub fn set_alpha_scissor_threshold(&mut self, threshold: f32)

pub fn get_alpha_scissor_threshold(&self) -> f32

pub fn set_alpha_hash_scale(&mut self, threshold: f32)

pub fn get_alpha_hash_scale(&self) -> f32

pub fn set_grow_enabled(&mut self, enable: bool)

pub fn is_grow_enabled(&self) -> bool

pub fn set_metallic_texture_channel(&mut self, channel: TextureChannel)

pub fn get_metallic_texture_channel(&self) -> TextureChannel

pub fn set_roughness_texture_channel(&mut self, channel: TextureChannel)

pub fn get_roughness_texture_channel(&self) -> TextureChannel

pub fn set_ao_texture_channel(&mut self, channel: TextureChannel)

pub fn get_ao_texture_channel(&self) -> TextureChannel

pub fn set_refraction_texture_channel(&mut self, channel: TextureChannel)

pub fn get_refraction_texture_channel(&self) -> TextureChannel

pub fn set_proximity_fade_enabled(&mut self, enabled: bool)

pub fn is_proximity_fade_enabled(&self) -> bool

pub fn set_proximity_fade_distance(&mut self, distance: f32)

pub fn get_proximity_fade_distance(&self) -> f32

pub fn set_msdf_pixel_range(&mut self, range: f32)

pub fn get_msdf_pixel_range(&self) -> f32

pub fn set_msdf_outline_size(&mut self, size: f32)

pub fn get_msdf_outline_size(&self) -> f32

pub fn set_distance_fade(&mut self, mode: DistanceFadeMode)

pub fn get_distance_fade(&self) -> DistanceFadeMode

pub fn set_distance_fade_max_distance(&mut self, distance: f32)

pub fn get_distance_fade_max_distance(&self) -> f32

pub fn set_distance_fade_min_distance(&mut self, distance: f32)

pub fn get_distance_fade_min_distance(&self) -> f32

Methods from Deref<Target = Material>§

pub fn set_next_pass(&mut self, next_pass: Gd<Material>)

pub fn get_next_pass(&self) -> Option<Gd<Material>>

pub fn set_render_priority(&mut self, priority: i32)

pub fn get_render_priority(&self) -> i32

pub fn inspect_native_shader_code(&mut self)

pub fn create_placeholder(&self) -> Option<Gd<Resource>>

pub const RENDER_PRIORITY_MAX: i32 = 127i32

pub const RENDER_PRIORITY_MIN: i32 = -128i32

Methods from Deref<Target = Resource>§

pub fn set_path(&mut self, path: GString)

pub fn take_over_path(&mut self, path: GString)

pub fn get_path(&self) -> GString

pub fn set_name(&mut self, name: GString)

pub fn get_name(&self) -> GString

pub fn get_rid(&self) -> Rid

pub fn set_local_to_scene(&mut self, enable: bool)

pub fn is_local_to_scene(&self) -> bool

pub fn get_local_scene(&self) -> Option<Gd<Node>>

pub fn setup_local_to_scene(&mut self)

pub fn set_scene_unique_id(&mut self, id: GString)

pub fn get_scene_unique_id(&self) -> GString

pub fn emit_changed(&mut self)

pub fn duplicate(&self) -> Option<Gd<Resource>>

pub fn duplicate_ex(&self) -> ExDuplicate<'_>

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for BaseMaterial3D

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for BaseMaterial3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for BaseMaterial3D

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type Target = Material

The resulting type after dereferencing.
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fn deref(&self) -> &<BaseMaterial3D as Deref>::Target

Dereferences the value.
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impl DerefMut for BaseMaterial3D

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fn deref_mut(&mut self) -> &mut <BaseMaterial3D as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for BaseMaterial3D

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type Base = Material

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl Inherits<BaseMaterial3D> for OrmMaterial3D

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impl Inherits<BaseMaterial3D> for StandardMaterial3D

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impl Inherits<Material> for BaseMaterial3D

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impl Inherits<Object> for BaseMaterial3D

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impl Inherits<RefCounted> for BaseMaterial3D

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impl Inherits<Resource> for BaseMaterial3D

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,