1.
Introduction
2.
Getting Started
2.1.
Setup
2.2.
Hello World
3.
Using the Godot API
3.1.
Built-in types
3.2.
Objects
3.3.
Calling functions
4.
Registering Rust symbols
4.1.
Classes
4.2.
Functions
4.3.
Constructors
4.4.
Properties
4.5.
Signals
4.6.
Constants
4.7.
Script-virtual functions
5.
Toolchain
5.1.
Compatibility and stability
5.2.
Selecting a Godot version
5.3.
Debugging
5.4.
Export to Android
5.5.
Export to Web
5.6.
Export to macOS and iOS
6.
Recipes
6.1.
Custom resources
6.2.
Editor plugins
6.2.1.
Inspector plugins
6.3.
Engine singletons
6.4.
Custom node icons
7.
Contributing to gdext
7.1.
Philosophy
7.2.
Dev tools and testing
7.3.
Code and API conventions
8.
Migration guides
8.1.
Migrating to v0.2
Light
Rust
Coal
Navy
Ayu
The godot-rust Book
Migration guides