Struct godot::engine::AcceptDialog

#[repr(C)]
pub struct AcceptDialog { /* private fields */ }
Expand description

Godot class AcceptDialog.

Inherits Window.

Related symbols:

See also Godot docs for AcceptDialog.

§Construction

This class is manually managed. You can create a new instance using AcceptDialog::new_alloc().

Do not forget to call free() or hand over ownership to Godot.

Implementations§

§

impl AcceptDialog

pub fn get_ok_button(&mut self) -> Option<Gd<Button>>

pub fn get_label(&mut self) -> Option<Gd<Label>>

pub fn set_hide_on_ok(&mut self, enabled: bool)

pub fn get_hide_on_ok(&self) -> bool

pub fn set_close_on_escape(&mut self, enabled: bool)

pub fn get_close_on_escape(&self) -> bool

pub fn add_button(&mut self, text: GString) -> Option<Gd<Button>>

pub fn add_button_ex(&mut self, text: GString) -> ExAddButton<'_>

pub fn add_cancel_button(&mut self, name: GString) -> Option<Gd<Button>>

pub fn remove_button(&mut self, button: Gd<Button>)

pub fn register_text_enter(&mut self, line_edit: Gd<LineEdit>)

pub fn set_text(&mut self, text: GString)

pub fn get_text(&self) -> GString

pub fn set_autowrap(&mut self, autowrap: bool)

pub fn has_autowrap(&mut self) -> bool

pub fn set_ok_button_text(&mut self, text: GString)

pub fn get_ok_button_text(&self) -> GString

Methods from Deref<Target = Window>§

pub fn set_title(&mut self, title: GString)

pub fn get_title(&self) -> GString

pub fn get_window_id(&self) -> i32

pub fn set_initial_position(&mut self, initial_position: WindowInitialPosition)

pub fn get_initial_position(&self) -> WindowInitialPosition

pub fn set_current_screen(&mut self, index: i32)

pub fn get_current_screen(&self) -> i32

pub fn set_position(&mut self, position: Vector2i)

pub fn get_position(&self) -> Vector2i

pub fn move_to_center(&mut self)

pub fn set_size(&mut self, size: Vector2i)

pub fn get_size(&self) -> Vector2i

pub fn reset_size(&mut self)

pub fn get_position_with_decorations(&self) -> Vector2i

pub fn get_size_with_decorations(&self) -> Vector2i

pub fn set_max_size(&mut self, max_size: Vector2i)

pub fn get_max_size(&self) -> Vector2i

pub fn set_min_size(&mut self, min_size: Vector2i)

pub fn get_min_size(&self) -> Vector2i

pub fn set_mode(&mut self, mode: Mode)

pub fn get_mode(&self) -> Mode

pub fn set_flag(&mut self, flag: Flags, enabled: bool)

pub fn get_flag(&self, flag: Flags) -> bool

pub fn is_maximize_allowed(&self) -> bool

pub fn request_attention(&mut self)

pub fn move_to_foreground(&mut self)

pub fn set_visible(&mut self, visible: bool)

pub fn is_visible(&self) -> bool

pub fn hide(&mut self)

pub fn show(&mut self)

pub fn set_transient(&mut self, transient: bool)

pub fn is_transient(&self) -> bool

pub fn set_transient_to_focused(&mut self, enable: bool)

pub fn is_transient_to_focused(&self) -> bool

pub fn set_exclusive(&mut self, exclusive: bool)

pub fn is_exclusive(&self) -> bool

pub fn set_unparent_when_invisible(&mut self, unparent: bool)

pub fn can_draw(&self) -> bool

pub fn has_focus(&self) -> bool

pub fn grab_focus(&mut self)

pub fn set_ime_active(&mut self, active: bool)

pub fn set_ime_position(&mut self, position: Vector2i)

pub fn is_embedded(&self) -> bool

pub fn get_contents_minimum_size(&self) -> Vector2

pub fn set_force_native(&mut self, force_native: bool)

pub fn get_force_native(&self) -> bool

pub fn set_content_scale_size(&mut self, size: Vector2i)

pub fn get_content_scale_size(&self) -> Vector2i

pub fn set_content_scale_mode(&mut self, mode: ContentScaleMode)

pub fn get_content_scale_mode(&self) -> ContentScaleMode

pub fn set_content_scale_aspect(&mut self, aspect: ContentScaleAspect)

pub fn get_content_scale_aspect(&self) -> ContentScaleAspect

pub fn set_content_scale_stretch(&mut self, stretch: ContentScaleStretch)

pub fn get_content_scale_stretch(&self) -> ContentScaleStretch

pub fn set_keep_title_visible(&mut self, title_visible: bool)

pub fn get_keep_title_visible(&self) -> bool

pub fn set_content_scale_factor(&mut self, factor: f32)

pub fn get_content_scale_factor(&self) -> f32

pub fn set_use_font_oversampling(&mut self, enable: bool)

pub fn is_using_font_oversampling(&self) -> bool

pub fn set_mouse_passthrough_polygon(&mut self, polygon: PackedVector2Array)

pub fn get_mouse_passthrough_polygon(&self) -> PackedVector2Array

pub fn set_wrap_controls(&mut self, enable: bool)

pub fn is_wrapping_controls(&self) -> bool

pub fn child_controls_changed(&mut self)

pub fn set_theme(&mut self, theme: Gd<Theme>)

pub fn get_theme(&self) -> Option<Gd<Theme>>

pub fn set_theme_type_variation(&mut self, theme_type: StringName)

pub fn get_theme_type_variation(&self) -> StringName

pub fn begin_bulk_theme_override(&mut self)

pub fn end_bulk_theme_override(&mut self)

pub fn add_theme_icon_override( &mut self, name: StringName, texture: Gd<Texture2D> )

pub fn add_theme_stylebox_override( &mut self, name: StringName, stylebox: Gd<StyleBox> )

pub fn add_theme_font_override(&mut self, name: StringName, font: Gd<Font>)

pub fn add_theme_font_size_override(&mut self, name: StringName, font_size: i32)

pub fn add_theme_color_override(&mut self, name: StringName, color: Color)

pub fn add_theme_constant_override(&mut self, name: StringName, constant: i32)

pub fn remove_theme_icon_override(&mut self, name: StringName)

pub fn remove_theme_stylebox_override(&mut self, name: StringName)

pub fn remove_theme_font_override(&mut self, name: StringName)

pub fn remove_theme_font_size_override(&mut self, name: StringName)

pub fn remove_theme_color_override(&mut self, name: StringName)

pub fn remove_theme_constant_override(&mut self, name: StringName)

pub fn get_theme_icon(&self, name: StringName) -> Option<Gd<Texture2D>>

pub fn get_theme_icon_ex(&self, name: StringName) -> ExGetThemeIcon<'_>

pub fn get_theme_stylebox(&self, name: StringName) -> Option<Gd<StyleBox>>

pub fn get_theme_stylebox_ex(&self, name: StringName) -> ExGetThemeStylebox<'_>

pub fn get_theme_font(&self, name: StringName) -> Option<Gd<Font>>

pub fn get_theme_font_ex(&self, name: StringName) -> ExGetThemeFont<'_>

pub fn get_theme_font_size(&self, name: StringName) -> i32

pub fn get_theme_font_size_ex(&self, name: StringName) -> ExGetThemeFontSize<'_>

pub fn get_theme_color(&self, name: StringName) -> Color

pub fn get_theme_color_ex(&self, name: StringName) -> ExGetThemeColor<'_>

pub fn get_theme_constant(&self, name: StringName) -> i32

pub fn get_theme_constant_ex(&self, name: StringName) -> ExGetThemeConstant<'_>

pub fn has_theme_icon_override(&self, name: StringName) -> bool

pub fn has_theme_stylebox_override(&self, name: StringName) -> bool

pub fn has_theme_font_override(&self, name: StringName) -> bool

pub fn has_theme_font_size_override(&self, name: StringName) -> bool

pub fn has_theme_color_override(&self, name: StringName) -> bool

pub fn has_theme_constant_override(&self, name: StringName) -> bool

pub fn has_theme_icon(&self, name: StringName) -> bool

pub fn has_theme_icon_ex(&self, name: StringName) -> ExHasThemeIcon<'_>

pub fn has_theme_stylebox(&self, name: StringName) -> bool

pub fn has_theme_stylebox_ex(&self, name: StringName) -> ExHasThemeStylebox<'_>

pub fn has_theme_font(&self, name: StringName) -> bool

pub fn has_theme_font_ex(&self, name: StringName) -> ExHasThemeFont<'_>

pub fn has_theme_font_size(&self, name: StringName) -> bool

pub fn has_theme_font_size_ex(&self, name: StringName) -> ExHasThemeFontSize<'_>

pub fn has_theme_color(&self, name: StringName) -> bool

pub fn has_theme_color_ex(&self, name: StringName) -> ExHasThemeColor<'_>

pub fn has_theme_constant(&self, name: StringName) -> bool

pub fn has_theme_constant_ex(&self, name: StringName) -> ExHasThemeConstant<'_>

pub fn get_theme_default_base_scale(&self) -> f32

pub fn get_theme_default_font(&self) -> Option<Gd<Font>>

pub fn get_theme_default_font_size(&self) -> i32

pub fn set_layout_direction(&mut self, direction: LayoutDirection)

pub fn get_layout_direction(&self) -> LayoutDirection

pub fn is_layout_rtl(&self) -> bool

pub fn set_auto_translate(&mut self, enable: bool)

pub fn is_auto_translating(&self) -> bool

pub fn popup(&mut self)

pub fn popup_ex(&mut self) -> ExPopup<'_>

pub fn popup_on_parent(&mut self, parent_rect: Rect2i)

pub fn popup_centered(&mut self)

pub fn popup_centered_ex(&mut self) -> ExPopupCentered<'_>

pub fn popup_centered_ratio(&mut self)

pub fn popup_centered_ratio_ex(&mut self) -> ExPopupCenteredRatio<'_>

pub fn popup_centered_clamped(&mut self)

pub fn popup_centered_clamped_ex(&mut self) -> ExPopupCenteredClamped<'_>

pub fn popup_exclusive(&mut self, from_node: Gd<Node>)

pub fn popup_exclusive_ex( &mut self, from_node: Gd<Node> ) -> ExPopupExclusive<'_>

pub fn popup_exclusive_on_parent( &mut self, from_node: Gd<Node>, parent_rect: Rect2i )

pub fn popup_exclusive_centered(&mut self, from_node: Gd<Node>)

pub fn popup_exclusive_centered_ex( &mut self, from_node: Gd<Node> ) -> ExPopupExclusiveCentered<'_>

pub fn popup_exclusive_centered_ratio(&mut self, from_node: Gd<Node>)

pub fn popup_exclusive_centered_ratio_ex( &mut self, from_node: Gd<Node> ) -> ExPopupExclusiveCenteredRatio<'_>

pub fn popup_exclusive_centered_clamped(&mut self, from_node: Gd<Node>)

pub fn popup_exclusive_centered_clamped_ex( &mut self, from_node: Gd<Node> ) -> ExPopupExclusiveCenteredClamped<'_>

pub fn notify(&mut self, what: WindowNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: WindowNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Methods from Deref<Target = Viewport>§

pub fn set_world_2d(&mut self, world_2d: Gd<World2D>)

pub fn get_world_2d(&self) -> Option<Gd<World2D>>

pub fn find_world_2d(&self) -> Option<Gd<World2D>>

pub fn set_canvas_transform(&mut self, xform: Transform2D)

pub fn get_canvas_transform(&self) -> Transform2D

pub fn set_global_canvas_transform(&mut self, xform: Transform2D)

pub fn get_global_canvas_transform(&self) -> Transform2D

pub fn get_final_transform(&self) -> Transform2D

pub fn get_screen_transform(&self) -> Transform2D

pub fn get_visible_rect(&self) -> Rect2

pub fn set_transparent_background(&mut self, enable: bool)

pub fn has_transparent_background(&self) -> bool

pub fn set_use_hdr_2d(&mut self, enable: bool)

pub fn is_using_hdr_2d(&self) -> bool

pub fn set_msaa_2d(&mut self, msaa: Msaa)

pub fn get_msaa_2d(&self) -> Msaa

pub fn set_msaa_3d(&mut self, msaa: Msaa)

pub fn get_msaa_3d(&self) -> Msaa

pub fn set_screen_space_aa(&mut self, screen_space_aa: ScreenSpaceAa)

pub fn get_screen_space_aa(&self) -> ScreenSpaceAa

pub fn set_use_taa(&mut self, enable: bool)

pub fn is_using_taa(&self) -> bool

pub fn set_use_debanding(&mut self, enable: bool)

pub fn is_using_debanding(&self) -> bool

pub fn set_use_occlusion_culling(&mut self, enable: bool)

pub fn is_using_occlusion_culling(&self) -> bool

pub fn set_debug_draw(&mut self, debug_draw: DebugDraw)

pub fn get_debug_draw(&self) -> DebugDraw

pub fn get_render_info( &mut self, type_: RenderInfoType, info: RenderInfo ) -> i32

pub fn get_texture(&self) -> Option<Gd<ViewportTexture>>

pub fn set_physics_object_picking(&mut self, enable: bool)

pub fn get_physics_object_picking(&mut self) -> bool

pub fn set_physics_object_picking_sort(&mut self, enable: bool)

pub fn get_physics_object_picking_sort(&mut self) -> bool

pub fn set_physics_object_picking_first_only(&mut self, enable: bool)

pub fn get_physics_object_picking_first_only(&mut self) -> bool

pub fn get_viewport_rid(&self) -> Rid

pub fn push_text_input(&mut self, text: GString)

pub fn push_input(&mut self, event: Gd<InputEvent>)

pub fn push_input_ex(&mut self, event: Gd<InputEvent>) -> ExPushInput<'_>

pub fn push_unhandled_input(&mut self, event: Gd<InputEvent>)

pub fn push_unhandled_input_ex( &mut self, event: Gd<InputEvent> ) -> ExPushUnhandledInput<'_>

pub fn get_mouse_position(&self) -> Vector2

pub fn warp_mouse(&mut self, position: Vector2)

pub fn update_mouse_cursor_state(&mut self)

pub fn gui_get_drag_data(&self) -> Variant

pub fn gui_is_dragging(&self) -> bool

pub fn gui_is_drag_successful(&self) -> bool

pub fn gui_release_focus(&mut self)

pub fn gui_get_focus_owner(&self) -> Option<Gd<Control>>

pub fn gui_get_hovered_control(&self) -> Option<Gd<Control>>

pub fn set_disable_input(&mut self, disable: bool)

pub fn is_input_disabled(&self) -> bool

pub fn set_positional_shadow_atlas_size(&mut self, size: i32)

pub fn get_positional_shadow_atlas_size(&self) -> i32

pub fn set_positional_shadow_atlas_16_bits(&mut self, enable: bool)

pub fn get_positional_shadow_atlas_16_bits(&self) -> bool

pub fn set_snap_controls_to_pixels(&mut self, enabled: bool)

pub fn is_snap_controls_to_pixels_enabled(&self) -> bool

pub fn set_snap_2d_transforms_to_pixel(&mut self, enabled: bool)

pub fn is_snap_2d_transforms_to_pixel_enabled(&self) -> bool

pub fn set_snap_2d_vertices_to_pixel(&mut self, enabled: bool)

pub fn is_snap_2d_vertices_to_pixel_enabled(&self) -> bool

pub fn set_positional_shadow_atlas_quadrant_subdiv( &mut self, quadrant: i32, subdiv: PositionalShadowAtlasQuadrantSubdiv )

pub fn get_positional_shadow_atlas_quadrant_subdiv( &self, quadrant: i32 ) -> PositionalShadowAtlasQuadrantSubdiv

pub fn set_input_as_handled(&mut self)

pub fn is_input_handled(&self) -> bool

pub fn set_handle_input_locally(&mut self, enable: bool)

pub fn is_handling_input_locally(&self) -> bool

pub fn set_default_canvas_item_texture_filter( &mut self, mode: DefaultCanvasItemTextureFilter )

pub fn get_default_canvas_item_texture_filter( &self ) -> DefaultCanvasItemTextureFilter

pub fn set_embedding_subwindows(&mut self, enable: bool)

pub fn is_embedding_subwindows(&self) -> bool

pub fn get_embedded_subwindows(&self) -> Array<Gd<Window>>

pub fn set_canvas_cull_mask(&mut self, mask: u32)

pub fn get_canvas_cull_mask(&self) -> u32

pub fn set_canvas_cull_mask_bit(&mut self, layer: u32, enable: bool)

pub fn get_canvas_cull_mask_bit(&self, layer: u32) -> bool

pub fn set_default_canvas_item_texture_repeat( &mut self, mode: DefaultCanvasItemTextureRepeat )

pub fn get_default_canvas_item_texture_repeat( &self ) -> DefaultCanvasItemTextureRepeat

pub fn set_sdf_oversize(&mut self, oversize: SdfOversize)

pub fn get_sdf_oversize(&self) -> SdfOversize

pub fn set_sdf_scale(&mut self, scale: SdfScale)

pub fn get_sdf_scale(&self) -> SdfScale

pub fn set_mesh_lod_threshold(&mut self, pixels: f32)

pub fn get_mesh_lod_threshold(&self) -> f32

pub fn set_as_audio_listener_2d(&mut self, enable: bool)

pub fn is_audio_listener_2d(&self) -> bool

pub fn get_camera_2d(&self) -> Option<Gd<Camera2D>>

pub fn set_world_3d(&mut self, world_3d: Gd<World3D>)

pub fn get_world_3d(&self) -> Option<Gd<World3D>>

pub fn find_world_3d(&self) -> Option<Gd<World3D>>

pub fn set_use_own_world_3d(&mut self, enable: bool)

pub fn is_using_own_world_3d(&self) -> bool

pub fn get_camera_3d(&self) -> Option<Gd<Camera3D>>

pub fn set_as_audio_listener_3d(&mut self, enable: bool)

pub fn is_audio_listener_3d(&self) -> bool

pub fn set_disable_3d(&mut self, disable: bool)

pub fn is_3d_disabled(&self) -> bool

pub fn set_use_xr(&mut self, use_: bool)

pub fn is_using_xr(&mut self) -> bool

pub fn set_scaling_3d_mode(&mut self, scaling_3d_mode: Scaling3DMode)

pub fn get_scaling_3d_mode(&self) -> Scaling3DMode

pub fn set_scaling_3d_scale(&mut self, scale: f32)

pub fn get_scaling_3d_scale(&self) -> f32

pub fn set_fsr_sharpness(&mut self, fsr_sharpness: f32)

pub fn get_fsr_sharpness(&self) -> f32

pub fn set_texture_mipmap_bias(&mut self, texture_mipmap_bias: f32)

pub fn get_texture_mipmap_bias(&self) -> f32

pub fn set_vrs_mode(&mut self, mode: VrsMode)

pub fn get_vrs_mode(&self) -> VrsMode

pub fn set_vrs_update_mode(&mut self, mode: VrsUpdateMode)

pub fn get_vrs_update_mode(&self) -> VrsUpdateMode

pub fn set_vrs_texture(&mut self, texture: Gd<Texture2D>)

pub fn get_vrs_texture(&self) -> Option<Gd<Texture2D>>

Methods from Deref<Target = Node>§

pub fn get_node_as<T>(&self, path: impl Into<NodePath>) -> Gd<T>
where T: Inherits<Node>,

⚠️ Retrieves the node at path path, panicking if not found or bad type.

§Panics

If the node is not found, or if it does not have type T or inherited.

pub fn try_get_node_as<T>(&self, path: impl Into<NodePath>) -> Option<Gd<T>>
where T: Inherits<Node>,

Retrieves the node at path path (fallible).

If the node is not found, or if it does not have type T or inherited, None will be returned.

pub fn add_sibling(&mut self, sibling: Gd<Node>)

pub fn add_sibling_ex(&mut self, sibling: Gd<Node>) -> ExAddSibling<'_>

pub fn set_name(&mut self, name: GString)

pub fn get_name(&self) -> StringName

pub fn add_child(&mut self, node: Gd<Node>)

pub fn add_child_ex(&mut self, node: Gd<Node>) -> ExAddChild<'_>

pub fn remove_child(&mut self, node: Gd<Node>)

pub fn reparent(&mut self, new_parent: Gd<Node>)

pub fn reparent_ex(&mut self, new_parent: Gd<Node>) -> ExReparent<'_>

pub fn get_child_count(&self) -> i32

pub fn get_child_count_ex(&self) -> ExGetChildCount<'_>

pub fn get_children(&self) -> Array<Gd<Node>>

pub fn get_children_ex(&self) -> ExGetChildren<'_>

pub fn get_child(&self, idx: i32) -> Option<Gd<Node>>

pub fn get_child_ex(&self, idx: i32) -> ExGetChild<'_>

pub fn has_node(&self, path: NodePath) -> bool

pub fn get_node_or_null(&self, path: NodePath) -> Option<Gd<Node>>

pub fn get_parent(&self) -> Option<Gd<Node>>

pub fn find_child(&self, pattern: GString) -> Option<Gd<Node>>

pub fn find_child_ex(&self, pattern: GString) -> ExFindChild<'_>

pub fn find_children(&self, pattern: GString) -> Array<Gd<Node>>

pub fn find_children_ex(&self, pattern: GString) -> ExFindChildren<'_>

pub fn find_parent(&self, pattern: GString) -> Option<Gd<Node>>

pub fn has_node_and_resource(&self, path: NodePath) -> bool

pub fn get_node_and_resource(&mut self, path: NodePath) -> Array<Variant>

pub fn is_inside_tree(&self) -> bool

pub fn is_part_of_edited_scene(&self) -> bool

pub fn is_ancestor_of(&self, node: Gd<Node>) -> bool

pub fn is_greater_than(&self, node: Gd<Node>) -> bool

pub fn get_path(&self) -> NodePath

pub fn get_path_to(&self, node: Gd<Node>) -> NodePath

pub fn get_path_to_ex(&self, node: Gd<Node>) -> ExGetPathTo<'_>

pub fn add_to_group(&mut self, group: StringName)

pub fn add_to_group_ex(&mut self, group: StringName) -> ExAddToGroup<'_>

pub fn remove_from_group(&mut self, group: StringName)

pub fn is_in_group(&self, group: StringName) -> bool

pub fn move_child(&mut self, child_node: Gd<Node>, to_index: i32)

pub fn get_groups(&self) -> Array<StringName>

pub fn set_owner(&mut self, owner: Gd<Node>)

pub fn get_owner(&self) -> Option<Gd<Node>>

pub fn get_index(&self) -> i32

pub fn get_index_ex(&self) -> ExGetIndex<'_>

pub fn print_tree(&mut self)

pub fn print_tree_pretty(&mut self)

pub fn get_tree_string(&mut self) -> GString

pub fn get_tree_string_pretty(&mut self) -> GString

pub fn set_scene_file_path(&mut self, scene_file_path: GString)

pub fn get_scene_file_path(&self) -> GString

pub fn propagate_notification(&mut self, what: i32)

pub fn propagate_call(&mut self, method: StringName)

pub fn propagate_call_ex(&mut self, method: StringName) -> ExPropagateCall<'_>

pub fn set_physics_process(&mut self, enable: bool)

pub fn get_physics_process_delta_time(&self) -> f64

pub fn is_physics_processing(&self) -> bool

pub fn get_process_delta_time(&self) -> f64

pub fn set_process(&mut self, enable: bool)

pub fn set_process_priority(&mut self, priority: i32)

pub fn get_process_priority(&self) -> i32

pub fn set_physics_process_priority(&mut self, priority: i32)

pub fn get_physics_process_priority(&self) -> i32

pub fn is_processing(&self) -> bool

pub fn set_process_input(&mut self, enable: bool)

pub fn is_processing_input(&self) -> bool

pub fn set_process_shortcut_input(&mut self, enable: bool)

pub fn is_processing_shortcut_input(&self) -> bool

pub fn set_process_unhandled_input(&mut self, enable: bool)

pub fn is_processing_unhandled_input(&self) -> bool

pub fn set_process_unhandled_key_input(&mut self, enable: bool)

pub fn is_processing_unhandled_key_input(&self) -> bool

pub fn set_process_mode(&mut self, mode: ProcessMode)

pub fn get_process_mode(&self) -> ProcessMode

pub fn can_process(&self) -> bool

pub fn set_process_thread_group(&mut self, mode: ProcessThreadGroup)

pub fn get_process_thread_group(&self) -> ProcessThreadGroup

pub fn set_process_thread_messages(&mut self, flags: ProcessThreadMessages)

pub fn get_process_thread_messages(&self) -> ProcessThreadMessages

pub fn set_process_thread_group_order(&mut self, order: i32)

pub fn get_process_thread_group_order(&self) -> i32

pub fn set_display_folded(&mut self, fold: bool)

pub fn is_displayed_folded(&self) -> bool

pub fn set_process_internal(&mut self, enable: bool)

pub fn is_processing_internal(&self) -> bool

pub fn set_physics_process_internal(&mut self, enable: bool)

pub fn is_physics_processing_internal(&self) -> bool

pub fn set_physics_interpolation_mode(&mut self, mode: PhysicsInterpolationMode)

pub fn get_physics_interpolation_mode(&self) -> PhysicsInterpolationMode

pub fn is_physics_interpolated(&self) -> bool

pub fn is_physics_interpolated_and_enabled(&self) -> bool

pub fn reset_physics_interpolation(&mut self)

pub fn set_auto_translate_mode(&mut self, mode: AutoTranslateMode)

pub fn get_auto_translate_mode(&self) -> AutoTranslateMode

pub fn get_window(&self) -> Option<Gd<Window>>

pub fn get_last_exclusive_window(&self) -> Option<Gd<Window>>

pub fn get_tree(&self) -> Option<Gd<SceneTree>>

pub fn create_tween(&mut self) -> Option<Gd<Tween>>

pub fn duplicate(&self) -> Option<Gd<Node>>

pub fn duplicate_ex(&self) -> ExDuplicate<'_>

pub fn replace_by(&mut self, node: Gd<Node>)

pub fn replace_by_ex(&mut self, node: Gd<Node>) -> ExReplaceBy<'_>

pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)

pub fn get_scene_instance_load_placeholder(&self) -> bool

pub fn set_editable_instance(&mut self, node: Gd<Node>, is_editable: bool)

pub fn is_editable_instance(&self, node: Gd<Node>) -> bool

pub fn get_viewport(&self) -> Option<Gd<Viewport>>

pub fn queue_free(&mut self)

pub fn request_ready(&mut self)

pub fn is_node_ready(&self) -> bool

pub fn set_multiplayer_authority(&mut self, id: i32)

pub fn set_multiplayer_authority_ex( &mut self, id: i32 ) -> ExSetMultiplayerAuthority<'_>

pub fn get_multiplayer_authority(&self) -> i32

pub fn is_multiplayer_authority(&self) -> bool

pub fn get_multiplayer(&self) -> Option<Gd<MultiplayerApi>>

pub fn rpc_config(&mut self, method: StringName, config: Variant)

pub fn set_editor_description(&mut self, editor_description: GString)

pub fn get_editor_description(&self) -> GString

pub fn set_unique_name_in_owner(&mut self, enable: bool)

pub fn is_unique_name_in_owner(&self) -> bool

pub fn atr(&self, message: GString) -> GString

pub fn atr_ex(&self, message: GString) -> ExAtr<'_>

pub fn atr_n( &self, message: GString, plural_message: StringName, n: i32 ) -> GString

pub fn atr_n_ex( &self, message: GString, plural_message: StringName, n: i32 ) -> ExAtrN<'_>

pub fn rpc(&mut self, method: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_rpc( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn rpc_id( &mut self, peer_id: i64, method: StringName, varargs: &[Variant] ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_rpc_id( &mut self, peer_id: i64, method: StringName, varargs: &[Variant] ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn update_configuration_warnings(&mut self)

pub fn call_deferred_thread_group( &mut self, method: StringName, varargs: &[Variant] ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred_thread_group( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred_thread_group( &mut self, property: StringName, value: Variant )

pub fn notify_deferred_thread_group(&mut self, what: i32)

pub fn call_thread_safe( &mut self, method: StringName, varargs: &[Variant] ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_thread_safe( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_thread_safe(&mut self, property: StringName, value: Variant)

pub fn notify_thread_safe(&mut self, what: i32)

pub fn notify(&mut self, what: NodeNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: NodeNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant] ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv( &mut self, method: StringName, arg_array: Array<Variant> ) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32 ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32 ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for AcceptDialog

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type Memory = MemManual

Defines the memory strategy of the static type.
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type DynMemory = MemManual

Defines the memory strategy of the instance (at runtime).
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for AcceptDialog

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for AcceptDialog

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type Target = Window

The resulting type after dereferencing.
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fn deref(&self) -> &<AcceptDialog as Deref>::Target

Dereferences the value.
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impl DerefMut for AcceptDialog

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fn deref_mut(&mut self) -> &mut <AcceptDialog as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for AcceptDialog

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type Base = Window

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl GodotDefault for AcceptDialog

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impl Inherits<AcceptDialog> for ConfirmationDialog

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impl Inherits<AcceptDialog> for EditorCommandPalette

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impl Inherits<AcceptDialog> for EditorFileDialog

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impl Inherits<AcceptDialog> for FileDialog

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impl Inherits<AcceptDialog> for ScriptCreateDialog

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impl Inherits<Node> for AcceptDialog

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impl Inherits<Object> for AcceptDialog

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impl Inherits<Viewport> for AcceptDialog

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impl Inherits<Window> for AcceptDialog

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewAlloc for T
where T: GodotDefault<Memory = MemManual> + Bounds,

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fn new_alloc() -> Gd<T>

Return a new, manually-managed Gd containing a default-constructed instance. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,