Enum ClockDirection
#[repr(i32)]pub enum ClockDirection {
CLOCKWISE = 0,
COUNTERCLOCKWISE = 1,
}Expand description
This enum is exhaustive; you should not expect future Godot versions to add new enumerators.
Variants§
Trait Implementations§
§impl Clone for ClockDirection
impl Clone for ClockDirection
§fn clone(&self) -> ClockDirection
fn clone(&self) -> ClockDirection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ClockDirection
impl Debug for ClockDirection
§impl EngineEnum for ClockDirection
impl EngineEnum for ClockDirection
fn try_from_ord(ord: i32) -> Option<ClockDirection>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ClockDirection]
fn values() -> &'static [ClockDirection]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ClockDirection>]
fn all_constants() -> &'static [EnumConstant<ClockDirection>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for ClockDirection
impl Export for ClockDirection
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ClockDirection
impl FromGodot for ClockDirection
§fn try_from_godot(
via: <ClockDirection as GodotConvert>::Via,
) -> Result<ClockDirection, ConvertError>
fn try_from_godot( via: <ClockDirection as GodotConvert>::Via, ) -> Result<ClockDirection, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ClockDirection
impl GodotConvert for ClockDirection
§impl Hash for ClockDirection
impl Hash for ClockDirection
§impl PartialEq for ClockDirection
impl PartialEq for ClockDirection
§impl ToGodot for ClockDirection
impl ToGodot for ClockDirection
§fn to_godot(&self) -> <ClockDirection as GodotConvert>::Via
fn to_godot(&self) -> <ClockDirection as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ClockDirection
impl Var for ClockDirection
§type PubType = ClockDirection
type PubType = ClockDirection
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &ClockDirection) -> <ClockDirection as GodotConvert>::Via
fn var_get(field: &ClockDirection) -> <ClockDirection as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut ClockDirection,
value: <ClockDirection as GodotConvert>::Via,
)
fn var_set( field: &mut ClockDirection, value: <ClockDirection as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ClockDirection) -> <ClockDirection as Var>::PubType
fn var_pub_get(field: &ClockDirection) -> <ClockDirection as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut ClockDirection,
value: <ClockDirection as Var>::PubType,
)
fn var_pub_set( field: &mut ClockDirection, value: <ClockDirection as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ClockDirection
impl Eq for ClockDirection
impl StructuralPartialEq for ClockDirection
Auto Trait Implementations§
impl Freeze for ClockDirection
impl RefUnwindSafe for ClockDirection
impl Send for ClockDirection
impl Sync for ClockDirection
impl Unpin for ClockDirection
impl UnwindSafe for ClockDirection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more