Struct HorizontalAlignment
pub struct HorizontalAlignment { /* private fields */ }Implementations§
§impl HorizontalAlignment
impl HorizontalAlignment
pub const LEFT: HorizontalAlignment
pub const LEFT: HorizontalAlignment
Godot enumerator name: HORIZONTAL_ALIGNMENT_LEFT
pub const CENTER: HorizontalAlignment
pub const CENTER: HorizontalAlignment
Godot enumerator name: HORIZONTAL_ALIGNMENT_CENTER
pub const RIGHT: HorizontalAlignment
pub const RIGHT: HorizontalAlignment
Godot enumerator name: HORIZONTAL_ALIGNMENT_RIGHT
pub const FILL: HorizontalAlignment
pub const FILL: HorizontalAlignment
Godot enumerator name: HORIZONTAL_ALIGNMENT_FILL
Trait Implementations§
§impl Clone for HorizontalAlignment
impl Clone for HorizontalAlignment
§fn clone(&self) -> HorizontalAlignment
fn clone(&self) -> HorizontalAlignment
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for HorizontalAlignment
impl Debug for HorizontalAlignment
§impl EngineEnum for HorizontalAlignment
impl EngineEnum for HorizontalAlignment
fn try_from_ord(ord: i32) -> Option<HorizontalAlignment>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [HorizontalAlignment]
fn values() -> &'static [HorizontalAlignment]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<HorizontalAlignment>]
fn all_constants() -> &'static [EnumConstant<HorizontalAlignment>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for HorizontalAlignment
impl FromGodot for HorizontalAlignment
§fn try_from_godot(
via: <HorizontalAlignment as GodotConvert>::Via,
) -> Result<HorizontalAlignment, ConvertError>
fn try_from_godot( via: <HorizontalAlignment as GodotConvert>::Via, ) -> Result<HorizontalAlignment, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HorizontalAlignment
impl GodotConvert for HorizontalAlignment
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for HorizontalAlignment
impl Hash for HorizontalAlignment
§impl PartialEq for HorizontalAlignment
impl PartialEq for HorizontalAlignment
§impl ToGodot for HorizontalAlignment
impl ToGodot for HorizontalAlignment
§fn to_godot(&self) -> <HorizontalAlignment as GodotConvert>::Via
fn to_godot(&self) -> <HorizontalAlignment as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for HorizontalAlignment
impl Var for HorizontalAlignment
§type PubType = HorizontalAlignment
type PubType = HorizontalAlignment
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &HorizontalAlignment,
) -> <HorizontalAlignment as GodotConvert>::Via
fn var_get( field: &HorizontalAlignment, ) -> <HorizontalAlignment as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut HorizontalAlignment,
value: <HorizontalAlignment as GodotConvert>::Via,
)
fn var_set( field: &mut HorizontalAlignment, value: <HorizontalAlignment as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(
field: &HorizontalAlignment,
) -> <HorizontalAlignment as Var>::PubType
fn var_pub_get( field: &HorizontalAlignment, ) -> <HorizontalAlignment as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut HorizontalAlignment,
value: <HorizontalAlignment as Var>::PubType,
)
fn var_pub_set( field: &mut HorizontalAlignment, value: <HorizontalAlignment as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for HorizontalAlignment
impl Element for HorizontalAlignment
impl Eq for HorizontalAlignment
impl Export for HorizontalAlignment
impl StructuralPartialEq for HorizontalAlignment
Auto Trait Implementations§
impl Freeze for HorizontalAlignment
impl RefUnwindSafe for HorizontalAlignment
impl Send for HorizontalAlignment
impl Sync for HorizontalAlignment
impl Unpin for HorizontalAlignment
impl UnsafeUnpin for HorizontalAlignment
impl UnwindSafe for HorizontalAlignment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more