Struct TextureSliceType
pub struct TextureSliceType { /* private fields */ }
Implementations§
§impl TextureSliceType
impl TextureSliceType
pub const SLICE_2D: TextureSliceType
pub const SLICE_2D: TextureSliceType
Godot enumerator name: TEXTURE_SLICE_2D
pub const CUBEMAP: TextureSliceType
pub const CUBEMAP: TextureSliceType
Godot enumerator name: TEXTURE_SLICE_CUBEMAP
pub const SLICE_3D: TextureSliceType
pub const SLICE_3D: TextureSliceType
Godot enumerator name: TEXTURE_SLICE_3D
Trait Implementations§
§impl Clone for TextureSliceType
impl Clone for TextureSliceType
§fn clone(&self) -> TextureSliceType
fn clone(&self) -> TextureSliceType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureSliceType
impl Debug for TextureSliceType
§impl EngineEnum for TextureSliceType
impl EngineEnum for TextureSliceType
fn try_from_ord(ord: i32) -> Option<TextureSliceType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [TextureSliceType]
fn values() -> &'static [TextureSliceType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<TextureSliceType>]
fn all_constants() -> &'static [EnumConstant<TextureSliceType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for TextureSliceType
impl FromGodot for TextureSliceType
§fn try_from_godot(
via: <TextureSliceType as GodotConvert>::Via,
) -> Result<TextureSliceType, ConvertError>
fn try_from_godot( via: <TextureSliceType as GodotConvert>::Via, ) -> Result<TextureSliceType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureSliceType
impl GodotConvert for TextureSliceType
§impl Hash for TextureSliceType
impl Hash for TextureSliceType
§impl PartialEq for TextureSliceType
impl PartialEq for TextureSliceType
§impl ToGodot for TextureSliceType
impl ToGodot for TextureSliceType
§fn to_godot(&self) -> <TextureSliceType as GodotConvert>::Via
fn to_godot(&self) -> <TextureSliceType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureSliceType
impl Eq for TextureSliceType
impl StructuralPartialEq for TextureSliceType
Auto Trait Implementations§
impl Freeze for TextureSliceType
impl RefUnwindSafe for TextureSliceType
impl Send for TextureSliceType
impl Sync for TextureSliceType
impl Unpin for TextureSliceType
impl UnwindSafe for TextureSliceType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more