Struct StandardMaterial3D
#[repr(C)]pub struct StandardMaterial3D { /* private fields */ }
Expand description
Godot class StandardMaterial3D.
Inherits BaseMaterial3D
.
Related symbols:
IStandardMaterial3D
: virtual methods
See also Godot docs for StandardMaterial3D
.
§Construction
This class is reference-counted. You can create a new instance using StandardMaterial3D::new_gd()
.
Methods from Deref<Target = BaseMaterial3D>§
pub fn set_albedo(&mut self, albedo: Color)
pub fn get_albedo(&self) -> Color
pub fn set_transparency(&mut self, transparency: Transparency)
pub fn get_transparency(&self) -> Transparency
pub fn set_alpha_antialiasing(&mut self, alpha_aa: AlphaAntiAliasing)
pub fn get_alpha_antialiasing(&self) -> AlphaAntiAliasing
pub fn set_alpha_antialiasing_edge(&mut self, edge: f32)
pub fn get_alpha_antialiasing_edge(&self) -> f32
pub fn set_shading_mode(&mut self, shading_mode: ShadingMode)
pub fn get_shading_mode(&self) -> ShadingMode
pub fn set_specular(&mut self, specular: f32)
pub fn get_specular(&self) -> f32
pub fn set_metallic(&mut self, metallic: f32)
pub fn get_metallic(&self) -> f32
pub fn set_roughness(&mut self, roughness: f32)
pub fn get_roughness(&self) -> f32
pub fn set_emission(&mut self, emission: Color)
pub fn get_emission(&self) -> Color
pub fn set_emission_energy_multiplier( &mut self, emission_energy_multiplier: f32, )
pub fn get_emission_energy_multiplier(&self) -> f32
pub fn set_emission_intensity(&mut self, emission_energy_multiplier: f32)
pub fn get_emission_intensity(&self) -> f32
pub fn set_normal_scale(&mut self, normal_scale: f32)
pub fn get_normal_scale(&self) -> f32
pub fn set_rim(&mut self, rim: f32)
pub fn get_rim(&self) -> f32
pub fn set_rim_tint(&mut self, rim_tint: f32)
pub fn get_rim_tint(&self) -> f32
pub fn set_clearcoat(&mut self, clearcoat: f32)
pub fn get_clearcoat(&self) -> f32
pub fn set_clearcoat_roughness(&mut self, clearcoat_roughness: f32)
pub fn get_clearcoat_roughness(&self) -> f32
pub fn set_anisotropy(&mut self, anisotropy: f32)
pub fn get_anisotropy(&self) -> f32
pub fn set_heightmap_scale(&mut self, heightmap_scale: f32)
pub fn get_heightmap_scale(&self) -> f32
pub fn set_subsurface_scattering_strength(&mut self, strength: f32)
pub fn get_subsurface_scattering_strength(&self) -> f32
pub fn set_transmittance_color(&mut self, color: Color)
pub fn get_transmittance_color(&self) -> Color
pub fn set_transmittance_depth(&mut self, depth: f32)
pub fn get_transmittance_depth(&self) -> f32
pub fn set_transmittance_boost(&mut self, boost: f32)
pub fn get_transmittance_boost(&self) -> f32
pub fn set_backlight(&mut self, backlight: Color)
pub fn get_backlight(&self) -> Color
pub fn set_refraction(&mut self, refraction: f32)
pub fn get_refraction(&self) -> f32
pub fn set_point_size(&mut self, point_size: f32)
pub fn get_point_size(&self) -> f32
pub fn set_detail_uv(&mut self, detail_uv: DetailUv)
pub fn get_detail_uv(&self) -> DetailUv
pub fn set_blend_mode(&mut self, blend_mode: BlendMode)
pub fn get_blend_mode(&self) -> BlendMode
pub fn set_depth_draw_mode(&mut self, depth_draw_mode: DepthDrawMode)
pub fn get_depth_draw_mode(&self) -> DepthDrawMode
pub fn set_cull_mode(&mut self, cull_mode: CullMode)
pub fn get_cull_mode(&self) -> CullMode
pub fn set_diffuse_mode(&mut self, diffuse_mode: DiffuseMode)
pub fn get_diffuse_mode(&self) -> DiffuseMode
pub fn set_specular_mode(&mut self, specular_mode: SpecularMode)
pub fn get_specular_mode(&self) -> SpecularMode
pub fn set_flag(&mut self, flag: Flags, enable: bool)
pub fn get_flag(&self, flag: Flags) -> bool
pub fn set_texture_filter(&mut self, mode: TextureFilter)
pub fn get_texture_filter(&self) -> TextureFilter
pub fn set_feature(&mut self, feature: Feature, enable: bool)
pub fn get_feature(&self, feature: Feature) -> bool
pub fn set_texture( &mut self, param: TextureParam, texture: impl AsArg<Option<Gd<Texture2D>>>, )
pub fn get_texture(&self, param: TextureParam) -> Option<Gd<Texture2D>>
pub fn set_detail_blend_mode(&mut self, detail_blend_mode: BlendMode)
pub fn get_detail_blend_mode(&self) -> BlendMode
pub fn set_uv1_scale(&mut self, scale: Vector3)
pub fn get_uv1_scale(&self) -> Vector3
pub fn set_uv1_offset(&mut self, offset: Vector3)
pub fn get_uv1_offset(&self) -> Vector3
pub fn set_uv1_triplanar_blend_sharpness(&mut self, sharpness: f32)
pub fn get_uv1_triplanar_blend_sharpness(&self) -> f32
pub fn set_uv2_scale(&mut self, scale: Vector3)
pub fn get_uv2_scale(&self) -> Vector3
pub fn set_uv2_offset(&mut self, offset: Vector3)
pub fn get_uv2_offset(&self) -> Vector3
pub fn set_uv2_triplanar_blend_sharpness(&mut self, sharpness: f32)
pub fn get_uv2_triplanar_blend_sharpness(&self) -> f32
pub fn set_billboard_mode(&mut self, mode: BillboardMode)
pub fn get_billboard_mode(&self) -> BillboardMode
pub fn set_particles_anim_h_frames(&mut self, frames: i32)
pub fn get_particles_anim_h_frames(&self) -> i32
pub fn set_particles_anim_v_frames(&mut self, frames: i32)
pub fn get_particles_anim_v_frames(&self) -> i32
pub fn set_particles_anim_loop(&mut self, loop_: bool)
pub fn get_particles_anim_loop(&self) -> bool
pub fn set_heightmap_deep_parallax(&mut self, enable: bool)
pub fn is_heightmap_deep_parallax_enabled(&self) -> bool
pub fn set_heightmap_deep_parallax_min_layers(&mut self, layer: i32)
pub fn get_heightmap_deep_parallax_min_layers(&self) -> i32
pub fn set_heightmap_deep_parallax_max_layers(&mut self, layer: i32)
pub fn get_heightmap_deep_parallax_max_layers(&self) -> i32
pub fn set_heightmap_deep_parallax_flip_tangent(&mut self, flip: bool)
pub fn get_heightmap_deep_parallax_flip_tangent(&self) -> bool
pub fn set_heightmap_deep_parallax_flip_binormal(&mut self, flip: bool)
pub fn get_heightmap_deep_parallax_flip_binormal(&self) -> bool
pub fn set_grow(&mut self, amount: f32)
pub fn get_grow(&self) -> f32
pub fn set_emission_operator(&mut self, operator: EmissionOperator)
pub fn get_emission_operator(&self) -> EmissionOperator
pub fn set_ao_light_affect(&mut self, amount: f32)
pub fn get_ao_light_affect(&self) -> f32
pub fn set_alpha_scissor_threshold(&mut self, threshold: f32)
pub fn get_alpha_scissor_threshold(&self) -> f32
pub fn set_alpha_hash_scale(&mut self, threshold: f32)
pub fn get_alpha_hash_scale(&self) -> f32
pub fn set_grow_enabled(&mut self, enable: bool)
pub fn is_grow_enabled(&self) -> bool
pub fn set_metallic_texture_channel(&mut self, channel: TextureChannel)
pub fn get_metallic_texture_channel(&self) -> TextureChannel
pub fn set_roughness_texture_channel(&mut self, channel: TextureChannel)
pub fn get_roughness_texture_channel(&self) -> TextureChannel
pub fn set_ao_texture_channel(&mut self, channel: TextureChannel)
pub fn get_ao_texture_channel(&self) -> TextureChannel
pub fn set_refraction_texture_channel(&mut self, channel: TextureChannel)
pub fn get_refraction_texture_channel(&self) -> TextureChannel
pub fn set_proximity_fade_enabled(&mut self, enabled: bool)
pub fn is_proximity_fade_enabled(&self) -> bool
pub fn set_proximity_fade_distance(&mut self, distance: f32)
pub fn get_proximity_fade_distance(&self) -> f32
pub fn set_msdf_pixel_range(&mut self, range: f32)
pub fn get_msdf_pixel_range(&self) -> f32
pub fn set_msdf_outline_size(&mut self, size: f32)
pub fn get_msdf_outline_size(&self) -> f32
pub fn set_distance_fade(&mut self, mode: DistanceFadeMode)
pub fn get_distance_fade(&self) -> DistanceFadeMode
pub fn set_distance_fade_max_distance(&mut self, distance: f32)
pub fn get_distance_fade_max_distance(&self) -> f32
pub fn set_distance_fade_min_distance(&mut self, distance: f32)
pub fn get_distance_fade_min_distance(&self) -> f32
Methods from Deref<Target = Material>§
pub const RENDER_PRIORITY_MAX: i32 = 127i32
pub const RENDER_PRIORITY_MIN: i32 = -128i32
pub fn set_next_pass(&mut self, next_pass: impl AsArg<Option<Gd<Material>>>)
pub fn get_next_pass(&self) -> Option<Gd<Material>>
pub fn set_render_priority(&mut self, priority: i32)
pub fn get_render_priority(&self) -> i32
pub fn inspect_native_shader_code(&mut self)
pub fn create_placeholder(&self) -> Option<Gd<Resource>>
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for StandardMaterial3D
impl Bounds for StandardMaterial3D
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for StandardMaterial3D
impl Debug for StandardMaterial3D
§impl Deref for StandardMaterial3D
impl Deref for StandardMaterial3D
§type Target = BaseMaterial3D
type Target = BaseMaterial3D
§fn deref(&self) -> &<StandardMaterial3D as Deref>::Target
fn deref(&self) -> &<StandardMaterial3D as Deref>::Target
§impl DerefMut for StandardMaterial3D
impl DerefMut for StandardMaterial3D
§fn deref_mut(&mut self) -> &mut <StandardMaterial3D as Deref>::Target
fn deref_mut(&mut self) -> &mut <StandardMaterial3D as Deref>::Target
§impl GodotClass for StandardMaterial3D
impl GodotClass for StandardMaterial3D
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§type Base = BaseMaterial3D
type Base = BaseMaterial3D
T
. This is always a Godot engine class.§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()
§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<BaseMaterial3D> for StandardMaterial3D
impl Inherits<BaseMaterial3D> for StandardMaterial3D
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Material> for StandardMaterial3D
impl Inherits<Material> for StandardMaterial3D
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Object> for StandardMaterial3D
impl Inherits<Object> for StandardMaterial3D
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<RefCounted> for StandardMaterial3D
impl Inherits<RefCounted> for StandardMaterial3D
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Resource> for StandardMaterial3D
impl Inherits<Resource> for StandardMaterial3D
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl WithSignals for StandardMaterial3D
impl WithSignals for StandardMaterial3D
§type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
impl GodotDefault for StandardMaterial3D
Auto Trait Implementations§
impl Freeze for StandardMaterial3D
impl RefUnwindSafe for StandardMaterial3D
impl !Send for StandardMaterial3D
impl !Sync for StandardMaterial3D
impl Unpin for StandardMaterial3D
impl UnwindSafe for StandardMaterial3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base
. Read more