Struct EditorInterface
#[repr(C)]pub struct EditorInterface { /* private fields */ }
Expand description
Godot class EditorInterface.
Inherits Object
.
Related symbols:
editor_interface
: sidecar module with related enum/flag typesIEditorInterface
: virtual methods
See also Godot docs for EditorInterface
.
§Singleton
This class is a singleton. You can get the one instance using EditorInterface::singleton()
.
Implementations§
§impl EditorInterface
impl EditorInterface
pub fn singleton() -> Gd<EditorInterface>
pub fn restart_editor(&mut self)
pub fn restart_editor(&mut self)
To set the default parameters, use Self::restart_editor_ex
and its builder methods. See the book for detailed usage instructions.
pub fn restart_editor_ex<'a>(&'a mut self) -> ExRestartEditor<'a>
pub fn get_command_palette(&self) -> Option<Gd<EditorCommandPalette>>
pub fn get_resource_filesystem(&self) -> Option<Gd<EditorFileSystem>>
pub fn get_editor_paths(&self) -> Option<Gd<EditorPaths>>
pub fn get_resource_previewer(&self) -> Option<Gd<EditorResourcePreview>>
pub fn get_selection(&self) -> Option<Gd<EditorSelection>>
pub fn get_editor_settings(&self) -> Option<Gd<EditorSettings>>
pub fn make_mesh_previews( &mut self, meshes: &Array<Gd<Mesh>>, preview_size: i32, ) -> Array<Gd<Texture2D>>
pub fn set_plugin_enabled(&mut self, plugin: impl AsArg<GString>, enabled: bool)
pub fn is_plugin_enabled(&self, plugin: impl AsArg<GString>) -> bool
pub fn get_editor_theme(&self) -> Option<Gd<Theme>>
pub fn get_base_control(&self) -> Option<Gd<Control>>
pub fn get_editor_main_screen(&self) -> Option<Gd<VBoxContainer>>
pub fn get_script_editor(&self) -> Option<Gd<ScriptEditor>>
pub fn get_editor_viewport_2d(&self) -> Option<Gd<SubViewport>>
pub fn get_editor_viewport_3d(&self) -> Option<Gd<SubViewport>>
pub fn get_editor_viewport_3d(&self) -> Option<Gd<SubViewport>>
To set the default parameters, use Self::get_editor_viewport_3d_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_editor_viewport_3d_ex<'a>(&'a self) -> ExGetEditorViewport3d<'a>
pub fn set_main_screen_editor(&mut self, name: impl AsArg<GString>)
pub fn set_distraction_free_mode(&mut self, enter: bool)
pub fn is_distraction_free_mode_enabled(&self) -> bool
pub fn is_multi_window_enabled(&self) -> bool
pub fn get_editor_scale(&self) -> f32
pub fn popup_dialog(&mut self, dialog: impl AsObjectArg<Window>)
pub fn popup_dialog(&mut self, dialog: impl AsObjectArg<Window>)
To set the default parameters, use Self::popup_dialog_ex
and its builder methods. See the book for detailed usage instructions.
pub fn popup_dialog_ex<'a>( &'a mut self, dialog: impl AsObjectArg<Window>, ) -> ExPopupDialog<'a>
pub fn popup_dialog_centered(&mut self, dialog: impl AsObjectArg<Window>)
pub fn popup_dialog_centered(&mut self, dialog: impl AsObjectArg<Window>)
To set the default parameters, use Self::popup_dialog_centered_ex
and its builder methods. See the book for detailed usage instructions.
pub fn popup_dialog_centered_ex<'a>( &'a mut self, dialog: impl AsObjectArg<Window>, ) -> ExPopupDialogCentered<'a>
pub fn popup_dialog_centered_ratio(&mut self, dialog: impl AsObjectArg<Window>)
pub fn popup_dialog_centered_ratio(&mut self, dialog: impl AsObjectArg<Window>)
To set the default parameters, use Self::popup_dialog_centered_ratio_ex
and its builder methods. See the book for detailed usage instructions.
pub fn popup_dialog_centered_ratio_ex<'a>( &'a mut self, dialog: impl AsObjectArg<Window>, ) -> ExPopupDialogCenteredRatio<'a>
pub fn popup_dialog_centered_clamped(
&mut self,
dialog: impl AsObjectArg<Window>,
)
pub fn popup_dialog_centered_clamped( &mut self, dialog: impl AsObjectArg<Window>, )
To set the default parameters, use Self::popup_dialog_centered_clamped_ex
and its builder methods. See the book for detailed usage instructions.
pub fn popup_dialog_centered_clamped_ex<'a>( &'a mut self, dialog: impl AsObjectArg<Window>, ) -> ExPopupDialogCenteredClamped<'a>
pub fn get_current_feature_profile(&self) -> GString
pub fn set_current_feature_profile(&mut self, profile_name: impl AsArg<GString>)
pub fn popup_node_selector(&mut self, callback: &Callable)
pub fn popup_node_selector(&mut self, callback: &Callable)
To set the default parameters, use Self::popup_node_selector_ex
and its builder methods. See the book for detailed usage instructions.
pub fn popup_node_selector_ex<'a>( &'a mut self, callback: &'a Callable, ) -> ExPopupNodeSelector<'a>
pub fn popup_property_selector(
&mut self,
object: impl AsObjectArg<Object>,
callback: &Callable,
)
pub fn popup_property_selector( &mut self, object: impl AsObjectArg<Object>, callback: &Callable, )
To set the default parameters, use Self::popup_property_selector_ex
and its builder methods. See the book for detailed usage instructions.
pub fn popup_property_selector_ex<'a>( &'a mut self, object: impl AsObjectArg<Object>, callback: &'a Callable, ) -> ExPopupPropertySelector<'a>
pub fn get_file_system_dock(&self) -> Option<Gd<FileSystemDock>>
pub fn select_file(&mut self, file: impl AsArg<GString>)
pub fn get_selected_paths(&self) -> PackedStringArray
pub fn get_current_path(&self) -> GString
pub fn get_current_directory(&self) -> GString
pub fn get_inspector(&self) -> Option<Gd<EditorInspector>>
pub fn inspect_object(&mut self, object: impl AsObjectArg<Object>)
pub fn inspect_object(&mut self, object: impl AsObjectArg<Object>)
To set the default parameters, use Self::inspect_object_ex
and its builder methods. See the book for detailed usage instructions.
pub fn inspect_object_ex<'a>( &'a mut self, object: impl AsObjectArg<Object>, ) -> ExInspectObject<'a>
pub fn edit_resource(&mut self, resource: impl AsObjectArg<Resource>)
pub fn edit_node(&mut self, node: impl AsObjectArg<Node>)
pub fn edit_script(&mut self, script: impl AsObjectArg<Script>)
pub fn edit_script(&mut self, script: impl AsObjectArg<Script>)
To set the default parameters, use Self::edit_script_ex
and its builder methods. See the book for detailed usage instructions.
pub fn edit_script_ex<'a>( &'a mut self, script: impl AsObjectArg<Script>, ) -> ExEditScript<'a>
pub fn open_scene_from_path(&mut self, scene_filepath: impl AsArg<GString>)
pub fn reload_scene_from_path(&mut self, scene_filepath: impl AsArg<GString>)
pub fn get_open_scenes(&self) -> PackedStringArray
pub fn get_edited_scene_root(&self) -> Option<Gd<Node>>
pub fn save_scene(&mut self) -> Error
pub fn save_scene_as(&mut self, path: impl AsArg<GString>)
pub fn save_scene_as(&mut self, path: impl AsArg<GString>)
To set the default parameters, use Self::save_scene_as_ex
and its builder methods. See the book for detailed usage instructions.
pub fn save_scene_as_ex<'a>( &'a mut self, path: impl AsArg<GString> + 'a, ) -> ExSaveSceneAs<'a>
pub fn save_all_scenes(&mut self)
pub fn mark_scene_as_unsaved(&mut self)
pub fn play_main_scene(&mut self)
pub fn play_current_scene(&mut self)
pub fn play_custom_scene(&mut self, scene_filepath: impl AsArg<GString>)
pub fn stop_playing_scene(&mut self)
pub fn is_playing_scene(&self) -> bool
pub fn get_playing_scene(&self) -> GString
pub fn set_movie_maker_enabled(&mut self, enabled: bool)
pub fn is_movie_maker_enabled(&self) -> bool
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(
&mut self,
signal: impl AsArg<StringName>,
callable: &Callable,
) -> Error
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.