Struct FontFile
#[repr(C)]pub struct FontFile { /* private fields */ }
Expand description
Godot class FontFile.
Inherits Font
.
Related symbols:
IFontFile
: virtual methods
See also Godot docs for FontFile
.
§Construction
This class is reference-counted. You can create a new instance using FontFile::new_gd()
.
Implementations§
§impl FontFile
impl FontFile
pub fn load_bitmap_font(&mut self, path: impl AsArg<GString>) -> Error
pub fn load_dynamic_font(&mut self, path: impl AsArg<GString>) -> Error
pub fn set_data(&mut self, data: &PackedArray<u8>)
pub fn get_data(&self) -> PackedArray<u8>
pub fn set_font_name(&mut self, name: impl AsArg<GString>)
pub fn set_font_style_name(&mut self, name: impl AsArg<GString>)
pub fn set_font_style(&mut self, style: FontStyle)
pub fn set_font_weight(&mut self, weight: i32)
pub fn set_font_stretch(&mut self, stretch: i32)
pub fn set_antialiasing(&mut self, antialiasing: FontAntialiasing)
pub fn get_antialiasing(&self) -> FontAntialiasing
pub fn set_disable_embedded_bitmaps(&mut self, disable_embedded_bitmaps: bool)
pub fn get_disable_embedded_bitmaps(&self) -> bool
pub fn set_generate_mipmaps(&mut self, generate_mipmaps: bool)
pub fn get_generate_mipmaps(&self) -> bool
pub fn set_multichannel_signed_distance_field(&mut self, msdf: bool)
pub fn is_multichannel_signed_distance_field(&self) -> bool
pub fn set_msdf_pixel_range(&mut self, msdf_pixel_range: i32)
pub fn get_msdf_pixel_range(&self) -> i32
pub fn set_msdf_size(&mut self, msdf_size: i32)
pub fn get_msdf_size(&self) -> i32
pub fn set_fixed_size(&mut self, fixed_size: i32)
pub fn get_fixed_size(&self) -> i32
pub fn set_fixed_size_scale_mode( &mut self, fixed_size_scale_mode: FixedSizeScaleMode, )
pub fn get_fixed_size_scale_mode(&self) -> FixedSizeScaleMode
pub fn set_allow_system_fallback(&mut self, allow_system_fallback: bool)
pub fn is_allow_system_fallback(&self) -> bool
pub fn set_force_autohinter(&mut self, force_autohinter: bool)
pub fn is_force_autohinter(&self) -> bool
pub fn set_hinting(&mut self, hinting: Hinting)
pub fn get_hinting(&self) -> Hinting
pub fn set_subpixel_positioning( &mut self, subpixel_positioning: SubpixelPositioning, )
pub fn get_subpixel_positioning(&self) -> SubpixelPositioning
pub fn set_keep_rounding_remainders(&mut self, keep_rounding_remainders: bool)
pub fn get_keep_rounding_remainders(&self) -> bool
pub fn set_oversampling(&mut self, oversampling: f32)
pub fn get_oversampling(&self) -> f32
pub fn get_cache_count(&self) -> i32
pub fn clear_cache(&mut self)
pub fn remove_cache(&mut self, cache_index: i32)
pub fn get_size_cache_list(&self, cache_index: i32) -> Array<Vector2i>
pub fn clear_size_cache(&mut self, cache_index: i32)
pub fn remove_size_cache(&mut self, cache_index: i32, size: Vector2i)
pub fn set_variation_coordinates( &mut self, cache_index: i32, variation_coordinates: &Dictionary, )
pub fn get_variation_coordinates(&self, cache_index: i32) -> Dictionary
pub fn set_embolden(&mut self, cache_index: i32, strength: f32)
pub fn get_embolden(&self, cache_index: i32) -> f32
pub fn set_transform(&mut self, cache_index: i32, transform: Transform2D)
pub fn get_transform(&self, cache_index: i32) -> Transform2D
pub fn set_extra_spacing( &mut self, cache_index: i32, spacing: SpacingType, value: i64, )
pub fn get_extra_spacing(&self, cache_index: i32, spacing: SpacingType) -> i64
pub fn set_extra_baseline_offset( &mut self, cache_index: i32, baseline_offset: f32, )
pub fn get_extra_baseline_offset(&self, cache_index: i32) -> f32
pub fn set_face_index(&mut self, cache_index: i32, face_index: i64)
pub fn get_face_index(&self, cache_index: i32) -> i64
pub fn set_cache_ascent(&mut self, cache_index: i32, size: i32, ascent: f32)
pub fn get_cache_ascent(&self, cache_index: i32, size: i32) -> f32
pub fn set_cache_descent(&mut self, cache_index: i32, size: i32, descent: f32)
pub fn get_cache_descent(&self, cache_index: i32, size: i32) -> f32
pub fn set_cache_underline_position( &mut self, cache_index: i32, size: i32, underline_position: f32, )
pub fn get_cache_underline_position(&self, cache_index: i32, size: i32) -> f32
pub fn set_cache_underline_thickness( &mut self, cache_index: i32, size: i32, underline_thickness: f32, )
pub fn get_cache_underline_thickness(&self, cache_index: i32, size: i32) -> f32
pub fn set_cache_scale(&mut self, cache_index: i32, size: i32, scale: f32)
pub fn get_cache_scale(&self, cache_index: i32, size: i32) -> f32
pub fn get_texture_count(&self, cache_index: i32, size: Vector2i) -> i32
pub fn clear_textures(&mut self, cache_index: i32, size: Vector2i)
pub fn remove_texture( &mut self, cache_index: i32, size: Vector2i, texture_index: i32, )
pub fn set_texture_image( &mut self, cache_index: i32, size: Vector2i, texture_index: i32, image: impl AsArg<Option<Gd<Image>>>, )
pub fn get_texture_image( &self, cache_index: i32, size: Vector2i, texture_index: i32, ) -> Option<Gd<Image>>
pub fn set_texture_offsets( &mut self, cache_index: i32, size: Vector2i, texture_index: i32, offset: &PackedArray<i32>, )
pub fn get_texture_offsets( &self, cache_index: i32, size: Vector2i, texture_index: i32, ) -> PackedArray<i32>
pub fn get_glyph_list( &self, cache_index: i32, size: Vector2i, ) -> PackedArray<i32>
pub fn clear_glyphs(&mut self, cache_index: i32, size: Vector2i)
pub fn remove_glyph(&mut self, cache_index: i32, size: Vector2i, glyph: i32)
pub fn set_glyph_advance( &mut self, cache_index: i32, size: i32, glyph: i32, advance: Vector2, )
pub fn get_glyph_advance( &self, cache_index: i32, size: i32, glyph: i32, ) -> Vector2
pub fn set_glyph_offset( &mut self, cache_index: i32, size: Vector2i, glyph: i32, offset: Vector2, )
pub fn get_glyph_offset( &self, cache_index: i32, size: Vector2i, glyph: i32, ) -> Vector2
pub fn set_glyph_size( &mut self, cache_index: i32, size: Vector2i, glyph: i32, gl_size: Vector2, )
pub fn get_glyph_size( &self, cache_index: i32, size: Vector2i, glyph: i32, ) -> Vector2
pub fn set_glyph_uv_rect( &mut self, cache_index: i32, size: Vector2i, glyph: i32, uv_rect: Rect2, )
pub fn get_glyph_uv_rect( &self, cache_index: i32, size: Vector2i, glyph: i32, ) -> Rect2
pub fn set_glyph_texture_idx( &mut self, cache_index: i32, size: Vector2i, glyph: i32, texture_idx: i32, )
pub fn get_glyph_texture_idx( &self, cache_index: i32, size: Vector2i, glyph: i32, ) -> i32
pub fn get_kerning_list(&self, cache_index: i32, size: i32) -> Array<Vector2i>
pub fn clear_kerning_map(&mut self, cache_index: i32, size: i32)
pub fn remove_kerning( &mut self, cache_index: i32, size: i32, glyph_pair: Vector2i, )
pub fn set_kerning( &mut self, cache_index: i32, size: i32, glyph_pair: Vector2i, kerning: Vector2, )
pub fn get_kerning( &self, cache_index: i32, size: i32, glyph_pair: Vector2i, ) -> Vector2
pub fn render_range( &mut self, cache_index: i32, size: Vector2i, start: u32, end: u32, )
pub fn render_glyph(&mut self, cache_index: i32, size: Vector2i, index: i32)
pub fn set_language_support_override( &mut self, language: impl AsArg<GString>, supported: bool, )
pub fn get_language_support_override( &self, language: impl AsArg<GString>, ) -> bool
pub fn remove_language_support_override( &mut self, language: impl AsArg<GString>, )
pub fn get_language_support_overrides(&self) -> PackedArray<GString>
pub fn set_script_support_override( &mut self, script: impl AsArg<GString>, supported: bool, )
pub fn get_script_support_override(&self, script: impl AsArg<GString>) -> bool
pub fn remove_script_support_override(&mut self, script: impl AsArg<GString>)
pub fn get_script_support_overrides(&self) -> PackedArray<GString>
pub fn set_opentype_feature_overrides(&mut self, overrides: &Dictionary)
pub fn get_opentype_feature_overrides(&self) -> Dictionary
pub fn get_glyph_index( &self, size: i32, char: u32, variation_selector: u32, ) -> i32
pub fn get_char_from_glyph_index(&self, size: i32, glyph_index: i32) -> u32
Methods from Deref<Target = Font>§
pub fn set_fallbacks(&mut self, fallbacks: &Array<Gd<Font>>)
pub fn get_fallbacks(&self) -> Array<Gd<Font>>
pub fn find_variation(&self, variation_coordinates: &Dictionary) -> Rid
pub fn find_variation(&self, variation_coordinates: &Dictionary) -> Rid
To set the default parameters, use Self::find_variation_ex
and its builder methods. See the book for detailed usage instructions.
pub fn find_variation_ex<'a>( &'a self, variation_coordinates: &'a Dictionary, ) -> ExFindVariation<'a>
pub fn get_rids(&self) -> Array<Rid>
pub fn get_height(&self) -> f32
pub fn get_height(&self) -> f32
To set the default parameters, use Self::get_height_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_height_ex<'a>(&'a self) -> ExGetHeight<'a>
pub fn get_ascent(&self) -> f32
pub fn get_ascent(&self) -> f32
To set the default parameters, use Self::get_ascent_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_ascent_ex<'a>(&'a self) -> ExGetAscent<'a>
pub fn get_descent(&self) -> f32
pub fn get_descent(&self) -> f32
To set the default parameters, use Self::get_descent_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_descent_ex<'a>(&'a self) -> ExGetDescent<'a>
pub fn get_underline_position(&self) -> f32
pub fn get_underline_position(&self) -> f32
To set the default parameters, use Self::get_underline_position_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_underline_position_ex<'a>(&'a self) -> ExGetUnderlinePosition<'a>
pub fn get_underline_thickness(&self) -> f32
pub fn get_underline_thickness(&self) -> f32
To set the default parameters, use Self::get_underline_thickness_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_underline_thickness_ex<'a>(&'a self) -> ExGetUnderlineThickness<'a>
pub fn get_font_name(&self) -> GString
pub fn get_font_style_name(&self) -> GString
pub fn get_ot_name_strings(&self) -> Dictionary
pub fn get_font_style(&self) -> FontStyle
pub fn get_font_weight(&self) -> i32
pub fn get_font_stretch(&self) -> i32
pub fn get_spacing(&self, spacing: SpacingType) -> i32
pub fn get_opentype_features(&self) -> Dictionary
pub fn set_cache_capacity(&mut self, single_line: i32, multi_line: i32)
pub fn get_string_size(&self, text: impl AsArg<GString>) -> Vector2
pub fn get_string_size(&self, text: impl AsArg<GString>) -> Vector2
To set the default parameters, use Self::get_string_size_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_string_size_ex<'a>( &'a self, text: impl AsArg<GString> + 'a, ) -> ExGetStringSize<'a>
pub fn get_multiline_string_size(&self, text: impl AsArg<GString>) -> Vector2
pub fn get_multiline_string_size(&self, text: impl AsArg<GString>) -> Vector2
To set the default parameters, use Self::get_multiline_string_size_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_multiline_string_size_ex<'a>( &'a self, text: impl AsArg<GString> + 'a, ) -> ExGetMultilineStringSize<'a>
pub fn draw_string(
&self,
canvas_item: Rid,
pos: Vector2,
text: impl AsArg<GString>,
)
pub fn draw_string( &self, canvas_item: Rid, pos: Vector2, text: impl AsArg<GString>, )
To set the default parameters, use Self::draw_string_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_string_ex<'a>( &'a self, canvas_item: Rid, pos: Vector2, text: impl AsArg<GString> + 'a, ) -> ExDrawString<'a>
pub fn draw_multiline_string(
&self,
canvas_item: Rid,
pos: Vector2,
text: impl AsArg<GString>,
)
pub fn draw_multiline_string( &self, canvas_item: Rid, pos: Vector2, text: impl AsArg<GString>, )
To set the default parameters, use Self::draw_multiline_string_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_string_ex<'a>( &'a self, canvas_item: Rid, pos: Vector2, text: impl AsArg<GString> + 'a, ) -> ExDrawMultilineString<'a>
pub fn draw_string_outline(
&self,
canvas_item: Rid,
pos: Vector2,
text: impl AsArg<GString>,
)
pub fn draw_string_outline( &self, canvas_item: Rid, pos: Vector2, text: impl AsArg<GString>, )
To set the default parameters, use Self::draw_string_outline_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_string_outline_ex<'a>( &'a self, canvas_item: Rid, pos: Vector2, text: impl AsArg<GString> + 'a, ) -> ExDrawStringOutline<'a>
pub fn draw_multiline_string_outline(
&self,
canvas_item: Rid,
pos: Vector2,
text: impl AsArg<GString>,
)
pub fn draw_multiline_string_outline( &self, canvas_item: Rid, pos: Vector2, text: impl AsArg<GString>, )
To set the default parameters, use Self::draw_multiline_string_outline_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_string_outline_ex<'a>( &'a self, canvas_item: Rid, pos: Vector2, text: impl AsArg<GString> + 'a, ) -> ExDrawMultilineStringOutline<'a>
pub fn get_char_size(&self, char: u32, font_size: i32) -> Vector2
pub fn draw_char(
&self,
canvas_item: Rid,
pos: Vector2,
char: u32,
font_size: i32,
) -> f32
pub fn draw_char( &self, canvas_item: Rid, pos: Vector2, char: u32, font_size: i32, ) -> f32
To set the default parameters, use Self::draw_char_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_char_ex<'a>( &'a self, canvas_item: Rid, pos: Vector2, char: u32, font_size: i32, ) -> ExDrawChar<'a>
pub fn draw_char_outline(
&self,
canvas_item: Rid,
pos: Vector2,
char: u32,
font_size: i32,
) -> f32
pub fn draw_char_outline( &self, canvas_item: Rid, pos: Vector2, char: u32, font_size: i32, ) -> f32
To set the default parameters, use Self::draw_char_outline_ex
and its builder methods. See the book for detailed usage instructions.
pub fn draw_char_outline_ex<'a>( &'a self, canvas_item: Rid, pos: Vector2, char: u32, font_size: i32, ) -> ExDrawCharOutline<'a>
pub fn has_char(&self, char: u32) -> bool
pub fn get_supported_chars(&self) -> GString
pub fn is_language_supported(&self, language: impl AsArg<GString>) -> bool
pub fn is_script_supported(&self, script: impl AsArg<GString>) -> bool
pub fn get_supported_feature_list(&self) -> Dictionary
pub fn get_supported_variation_list(&self) -> Dictionary
pub fn get_face_count(&self) -> i64
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for FontFile
impl Bounds for FontFile
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl GodotClass for FontFile
impl GodotClass for FontFile
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()
§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<Object> for FontFile
impl Inherits<Object> for FontFile
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<RefCounted> for FontFile
impl Inherits<RefCounted> for FontFile
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Resource> for FontFile
impl Inherits<Resource> for FontFile
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl WithSignals for FontFile
impl WithSignals for FontFile
§type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
impl GodotDefault for FontFile
Auto Trait Implementations§
impl Freeze for FontFile
impl RefUnwindSafe for FontFile
impl !Send for FontFile
impl !Sync for FontFile
impl Unpin for FontFile
impl UnwindSafe for FontFile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base
. Read more