Struct Theme
#[repr(C)]pub struct Theme { /* private fields */ }
Expand description
Godot class Theme.
Inherits Resource
.
Related symbols:
See also Godot docs for Theme
.
§Construction
This class is reference-counted. You can create a new instance using Theme::new_gd()
.
Implementations§
§impl Theme
impl Theme
pub fn set_icon( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, texture: impl AsArg<Option<Gd<Texture2D>>>, )
pub fn get_icon( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> Option<Gd<Texture2D>>
pub fn has_icon( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> bool
pub fn rename_icon( &mut self, old_name: impl AsArg<StringName>, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn clear_icon( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn get_icon_list( &self, theme_type: impl AsArg<GString>, ) -> PackedArray<GString>
pub fn get_icon_type_list(&self) -> PackedArray<GString>
pub fn set_stylebox( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, texture: impl AsArg<Option<Gd<StyleBox>>>, )
pub fn get_stylebox( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> Option<Gd<StyleBox>>
pub fn has_stylebox( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> bool
pub fn rename_stylebox( &mut self, old_name: impl AsArg<StringName>, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn clear_stylebox( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn get_stylebox_list( &self, theme_type: impl AsArg<GString>, ) -> PackedArray<GString>
pub fn get_stylebox_type_list(&self) -> PackedArray<GString>
pub fn set_font( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, font: impl AsArg<Option<Gd<Font>>>, )
pub fn get_font( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> Option<Gd<Font>>
pub fn has_font( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> bool
pub fn rename_font( &mut self, old_name: impl AsArg<StringName>, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn clear_font( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn get_font_list( &self, theme_type: impl AsArg<GString>, ) -> PackedArray<GString>
pub fn get_font_type_list(&self) -> PackedArray<GString>
pub fn set_font_size( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, font_size: i32, )
pub fn get_font_size( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> i32
pub fn has_font_size( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> bool
pub fn rename_font_size( &mut self, old_name: impl AsArg<StringName>, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn clear_font_size( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn get_font_size_list( &self, theme_type: impl AsArg<GString>, ) -> PackedArray<GString>
pub fn get_font_size_type_list(&self) -> PackedArray<GString>
pub fn set_color( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, color: Color, )
pub fn get_color( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> Color
pub fn has_color( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> bool
pub fn rename_color( &mut self, old_name: impl AsArg<StringName>, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn clear_color( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn get_color_list( &self, theme_type: impl AsArg<GString>, ) -> PackedArray<GString>
pub fn get_color_type_list(&self) -> PackedArray<GString>
pub fn set_constant( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, constant: i32, )
pub fn get_constant( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> i32
pub fn has_constant( &self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> bool
pub fn rename_constant( &mut self, old_name: impl AsArg<StringName>, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn clear_constant( &mut self, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn get_constant_list( &self, theme_type: impl AsArg<GString>, ) -> PackedArray<GString>
pub fn get_constant_type_list(&self) -> PackedArray<GString>
pub fn set_default_base_scale(&mut self, base_scale: f32)
pub fn get_default_base_scale(&self) -> f32
pub fn has_default_base_scale(&self) -> bool
pub fn set_default_font(&mut self, font: impl AsArg<Option<Gd<Font>>>)
pub fn get_default_font(&self) -> Option<Gd<Font>>
pub fn has_default_font(&self) -> bool
pub fn set_default_font_size(&mut self, font_size: i32)
pub fn get_default_font_size(&self) -> i32
pub fn has_default_font_size(&self) -> bool
pub fn set_theme_item( &mut self, data_type: DataType, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, value: &Variant, )
pub fn get_theme_item( &self, data_type: DataType, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> Variant
pub fn has_theme_item( &self, data_type: DataType, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, ) -> bool
pub fn rename_theme_item( &mut self, data_type: DataType, old_name: impl AsArg<StringName>, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn clear_theme_item( &mut self, data_type: DataType, name: impl AsArg<StringName>, theme_type: impl AsArg<StringName>, )
pub fn get_theme_item_list( &self, data_type: DataType, theme_type: impl AsArg<GString>, ) -> PackedArray<GString>
pub fn get_theme_item_type_list( &self, data_type: DataType, ) -> PackedArray<GString>
pub fn set_type_variation( &mut self, theme_type: impl AsArg<StringName>, base_type: impl AsArg<StringName>, )
pub fn is_type_variation( &self, theme_type: impl AsArg<StringName>, base_type: impl AsArg<StringName>, ) -> bool
pub fn clear_type_variation(&mut self, theme_type: impl AsArg<StringName>)
pub fn get_type_variation_base( &self, theme_type: impl AsArg<StringName>, ) -> StringName
pub fn get_type_variation_list( &self, base_type: impl AsArg<StringName>, ) -> PackedArray<GString>
pub fn add_type(&mut self, theme_type: impl AsArg<StringName>)
pub fn remove_type(&mut self, theme_type: impl AsArg<StringName>)
pub fn get_type_list(&self) -> PackedArray<GString>
pub fn merge_with(&mut self, other: impl AsArg<Option<Gd<Theme>>>)
pub fn clear(&mut self)
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for Theme
impl Bounds for Theme
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl GodotClass for Theme
impl GodotClass for Theme
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()
§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<RefCounted> for Theme
impl Inherits<RefCounted> for Theme
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Resource> for Theme
impl Inherits<Resource> for Theme
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl WithSignals for Theme
impl WithSignals for Theme
§type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
impl GodotDefault for Theme
Auto Trait Implementations§
impl Freeze for Theme
impl RefUnwindSafe for Theme
impl !Send for Theme
impl !Sync for Theme
impl Unpin for Theme
impl UnwindSafe for Theme
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base
. Read more