Struct CubeMapLayer
pub struct CubeMapLayer { /* private fields */ }Implementations§
§impl CubeMapLayer
impl CubeMapLayer
pub const LEFT: CubeMapLayer
pub const LEFT: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_LEFT
pub const RIGHT: CubeMapLayer
pub const RIGHT: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_RIGHT
pub const BOTTOM: CubeMapLayer
pub const BOTTOM: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_BOTTOM
pub const TOP: CubeMapLayer
pub const TOP: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_TOP
pub const FRONT: CubeMapLayer
pub const FRONT: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_FRONT
pub const BACK: CubeMapLayer
pub const BACK: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_BACK
Trait Implementations§
§impl Clone for CubeMapLayer
impl Clone for CubeMapLayer
§fn clone(&self) -> CubeMapLayer
fn clone(&self) -> CubeMapLayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for CubeMapLayer
impl Debug for CubeMapLayer
§impl EngineEnum for CubeMapLayer
impl EngineEnum for CubeMapLayer
fn try_from_ord(ord: i32) -> Option<CubeMapLayer>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [CubeMapLayer]
fn values() -> &'static [CubeMapLayer]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<CubeMapLayer>]
fn all_constants() -> &'static [EnumConstant<CubeMapLayer>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for CubeMapLayer
impl Export for CubeMapLayer
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for CubeMapLayer
impl FromGodot for CubeMapLayer
§fn try_from_godot(
via: <CubeMapLayer as GodotConvert>::Via,
) -> Result<CubeMapLayer, ConvertError>
fn try_from_godot( via: <CubeMapLayer as GodotConvert>::Via, ) -> Result<CubeMapLayer, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CubeMapLayer
impl GodotConvert for CubeMapLayer
§impl Hash for CubeMapLayer
impl Hash for CubeMapLayer
§impl PartialEq for CubeMapLayer
impl PartialEq for CubeMapLayer
§impl ToGodot for CubeMapLayer
impl ToGodot for CubeMapLayer
§fn to_godot(&self) -> <CubeMapLayer as GodotConvert>::Via
fn to_godot(&self) -> <CubeMapLayer as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for CubeMapLayer
impl Var for CubeMapLayer
§type PubType = CubeMapLayer
type PubType = CubeMapLayer
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &CubeMapLayer) -> <CubeMapLayer as GodotConvert>::Via
fn var_get(field: &CubeMapLayer) -> <CubeMapLayer as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut CubeMapLayer, value: <CubeMapLayer as GodotConvert>::Via)
fn var_set(field: &mut CubeMapLayer, value: <CubeMapLayer as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &CubeMapLayer) -> <CubeMapLayer as Var>::PubType
fn var_pub_get(field: &CubeMapLayer) -> <CubeMapLayer as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut CubeMapLayer, value: <CubeMapLayer as Var>::PubType)
fn var_pub_set(field: &mut CubeMapLayer, value: <CubeMapLayer as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for CubeMapLayer
impl Eq for CubeMapLayer
impl StructuralPartialEq for CubeMapLayer
Auto Trait Implementations§
impl Freeze for CubeMapLayer
impl RefUnwindSafe for CubeMapLayer
impl Send for CubeMapLayer
impl Sync for CubeMapLayer
impl Unpin for CubeMapLayer
impl UnwindSafe for CubeMapLayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more