Struct CubeMapLayer
pub struct CubeMapLayer { /* private fields */ }
Implementations§
§impl CubeMapLayer
impl CubeMapLayer
pub const LEFT: CubeMapLayer
pub const LEFT: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_LEFT
pub const RIGHT: CubeMapLayer
pub const RIGHT: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_RIGHT
pub const BOTTOM: CubeMapLayer
pub const BOTTOM: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_BOTTOM
pub const TOP: CubeMapLayer
pub const TOP: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_TOP
pub const FRONT: CubeMapLayer
pub const FRONT: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_FRONT
pub const BACK: CubeMapLayer
pub const BACK: CubeMapLayer
Godot enumerator name: CUBEMAP_LAYER_BACK
Trait Implementations§
§impl Clone for CubeMapLayer
impl Clone for CubeMapLayer
§fn clone(&self) -> CubeMapLayer
fn clone(&self) -> CubeMapLayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CubeMapLayer
impl Debug for CubeMapLayer
§impl EngineEnum for CubeMapLayer
impl EngineEnum for CubeMapLayer
fn try_from_ord(ord: i32) -> Option<CubeMapLayer>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [CubeMapLayer]
fn values() -> &'static [CubeMapLayer]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<CubeMapLayer>]
fn all_constants() -> &'static [EnumConstant<CubeMapLayer>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for CubeMapLayer
impl FromGodot for CubeMapLayer
§fn try_from_godot(
via: <CubeMapLayer as GodotConvert>::Via,
) -> Result<CubeMapLayer, ConvertError>
fn try_from_godot( via: <CubeMapLayer as GodotConvert>::Via, ) -> Result<CubeMapLayer, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CubeMapLayer
impl GodotConvert for CubeMapLayer
§impl Hash for CubeMapLayer
impl Hash for CubeMapLayer
§impl PartialEq for CubeMapLayer
impl PartialEq for CubeMapLayer
§impl ToGodot for CubeMapLayer
impl ToGodot for CubeMapLayer
§fn to_godot(&self) -> <CubeMapLayer as GodotConvert>::Via
fn to_godot(&self) -> <CubeMapLayer as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CubeMapLayer
impl Eq for CubeMapLayer
impl StructuralPartialEq for CubeMapLayer
Auto Trait Implementations§
impl Freeze for CubeMapLayer
impl RefUnwindSafe for CubeMapLayer
impl Send for CubeMapLayer
impl Sync for CubeMapLayer
impl Unpin for CubeMapLayer
impl UnwindSafe for CubeMapLayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more