Struct LightType
pub struct LightType { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for LightType
impl EngineEnum for LightType
§impl FromGodot for LightType
impl FromGodot for LightType
§fn try_from_godot(
via: <LightType as GodotConvert>::Via,
) -> Result<LightType, ConvertError>
fn try_from_godot( via: <LightType as GodotConvert>::Via, ) -> Result<LightType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LightType
impl GodotConvert for LightType
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl ToGodot for LightType
impl ToGodot for LightType
§fn to_godot(&self) -> <LightType as GodotConvert>::Via
fn to_godot(&self) -> <LightType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for LightType
impl Var for LightType
§fn var_get(field: &LightType) -> <LightType as GodotConvert>::Via
fn var_get(field: &LightType) -> <LightType as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut LightType, value: <LightType as GodotConvert>::Via)
fn var_set(field: &mut LightType, value: <LightType as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.impl Copy for LightType
impl Element for LightType
impl Eq for LightType
impl Export for LightType
impl StructuralPartialEq for LightType
Auto Trait Implementations§
impl Freeze for LightType
impl RefUnwindSafe for LightType
impl Send for LightType
impl Sync for LightType
impl Unpin for LightType
impl UnsafeUnpin for LightType
impl UnwindSafe for LightType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more