Struct EnvironmentSdfgiFramesToUpdateLight
pub struct EnvironmentSdfgiFramesToUpdateLight { /* private fields */ }
Expand description
Godot enum name: EnvironmentSDFGIFramesToUpdateLight
.
Implementations§
§impl EnvironmentSdfgiFramesToUpdateLight
impl EnvironmentSdfgiFramesToUpdateLight
pub const IN_1_FRAME: EnvironmentSdfgiFramesToUpdateLight
pub const IN_1_FRAME: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME
pub const IN_2_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_2_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES
pub const IN_4_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_4_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES
pub const IN_8_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_8_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES
pub const IN_16_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_16_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES
pub const MAX: EnvironmentSdfgiFramesToUpdateLight
pub const MAX: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_MAX
Trait Implementations§
§impl Clone for EnvironmentSdfgiFramesToUpdateLight
impl Clone for EnvironmentSdfgiFramesToUpdateLight
§fn clone(&self) -> EnvironmentSdfgiFramesToUpdateLight
fn clone(&self) -> EnvironmentSdfgiFramesToUpdateLight
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl EngineEnum for EnvironmentSdfgiFramesToUpdateLight
impl EngineEnum for EnvironmentSdfgiFramesToUpdateLight
fn try_from_ord(ord: i32) -> Option<EnvironmentSdfgiFramesToUpdateLight>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [EnvironmentSdfgiFramesToUpdateLight]
fn values() -> &'static [EnvironmentSdfgiFramesToUpdateLight]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<EnvironmentSdfgiFramesToUpdateLight>]
fn all_constants() -> &'static [EnumConstant<EnvironmentSdfgiFramesToUpdateLight>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for EnvironmentSdfgiFramesToUpdateLight
impl FromGodot for EnvironmentSdfgiFramesToUpdateLight
§fn try_from_godot(
via: <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via,
) -> Result<EnvironmentSdfgiFramesToUpdateLight, ConvertError>
fn try_from_godot( via: <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via, ) -> Result<EnvironmentSdfgiFramesToUpdateLight, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl Hash for EnvironmentSdfgiFramesToUpdateLight
impl Hash for EnvironmentSdfgiFramesToUpdateLight
§impl PartialEq for EnvironmentSdfgiFramesToUpdateLight
impl PartialEq for EnvironmentSdfgiFramesToUpdateLight
§fn eq(&self, other: &EnvironmentSdfgiFramesToUpdateLight) -> bool
fn eq(&self, other: &EnvironmentSdfgiFramesToUpdateLight) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.§impl ToGodot for EnvironmentSdfgiFramesToUpdateLight
impl ToGodot for EnvironmentSdfgiFramesToUpdateLight
§fn to_godot(&self) -> <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via
fn to_godot(&self) -> <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EnvironmentSdfgiFramesToUpdateLight
impl Eq for EnvironmentSdfgiFramesToUpdateLight
impl StructuralPartialEq for EnvironmentSdfgiFramesToUpdateLight
Auto Trait Implementations§
impl Freeze for EnvironmentSdfgiFramesToUpdateLight
impl RefUnwindSafe for EnvironmentSdfgiFramesToUpdateLight
impl Send for EnvironmentSdfgiFramesToUpdateLight
impl Sync for EnvironmentSdfgiFramesToUpdateLight
impl Unpin for EnvironmentSdfgiFramesToUpdateLight
impl UnwindSafe for EnvironmentSdfgiFramesToUpdateLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more