Struct EnvironmentSdfgiFramesToUpdateLight
pub struct EnvironmentSdfgiFramesToUpdateLight { /* private fields */ }Expand description
Godot enum name: EnvironmentSDFGIFramesToUpdateLight.
Implementations§
§impl EnvironmentSdfgiFramesToUpdateLight
impl EnvironmentSdfgiFramesToUpdateLight
pub const IN_1_FRAME: EnvironmentSdfgiFramesToUpdateLight
pub const IN_1_FRAME: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME
pub const IN_2_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_2_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES
pub const IN_4_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_4_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES
pub const IN_8_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_8_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES
pub const IN_16_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_16_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES
pub const MAX: EnvironmentSdfgiFramesToUpdateLight
pub const MAX: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_MAX
Trait Implementations§
§impl Clone for EnvironmentSdfgiFramesToUpdateLight
impl Clone for EnvironmentSdfgiFramesToUpdateLight
§fn clone(&self) -> EnvironmentSdfgiFramesToUpdateLight
fn clone(&self) -> EnvironmentSdfgiFramesToUpdateLight
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl EngineEnum for EnvironmentSdfgiFramesToUpdateLight
impl EngineEnum for EnvironmentSdfgiFramesToUpdateLight
fn try_from_ord(ord: i32) -> Option<EnvironmentSdfgiFramesToUpdateLight>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [EnvironmentSdfgiFramesToUpdateLight]
fn values() -> &'static [EnvironmentSdfgiFramesToUpdateLight]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<EnvironmentSdfgiFramesToUpdateLight>]
fn all_constants() -> &'static [EnumConstant<EnvironmentSdfgiFramesToUpdateLight>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for EnvironmentSdfgiFramesToUpdateLight
impl Export for EnvironmentSdfgiFramesToUpdateLight
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for EnvironmentSdfgiFramesToUpdateLight
impl FromGodot for EnvironmentSdfgiFramesToUpdateLight
§fn try_from_godot(
via: <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via,
) -> Result<EnvironmentSdfgiFramesToUpdateLight, ConvertError>
fn try_from_godot( via: <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via, ) -> Result<EnvironmentSdfgiFramesToUpdateLight, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl Hash for EnvironmentSdfgiFramesToUpdateLight
impl Hash for EnvironmentSdfgiFramesToUpdateLight
§impl PartialEq for EnvironmentSdfgiFramesToUpdateLight
impl PartialEq for EnvironmentSdfgiFramesToUpdateLight
§fn eq(&self, other: &EnvironmentSdfgiFramesToUpdateLight) -> bool
fn eq(&self, other: &EnvironmentSdfgiFramesToUpdateLight) -> bool
Tests for
self and other values to be equal, and is used by ==.§impl ToGodot for EnvironmentSdfgiFramesToUpdateLight
impl ToGodot for EnvironmentSdfgiFramesToUpdateLight
§fn to_godot(&self) -> <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via
fn to_godot(&self) -> <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for EnvironmentSdfgiFramesToUpdateLight
impl Var for EnvironmentSdfgiFramesToUpdateLight
§type PubType = EnvironmentSdfgiFramesToUpdateLight
type PubType = EnvironmentSdfgiFramesToUpdateLight
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &EnvironmentSdfgiFramesToUpdateLight,
) -> <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via
fn var_get( field: &EnvironmentSdfgiFramesToUpdateLight, ) -> <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut EnvironmentSdfgiFramesToUpdateLight,
value: <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via,
)
fn var_set( field: &mut EnvironmentSdfgiFramesToUpdateLight, value: <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(
field: &EnvironmentSdfgiFramesToUpdateLight,
) -> <EnvironmentSdfgiFramesToUpdateLight as Var>::PubType
fn var_pub_get( field: &EnvironmentSdfgiFramesToUpdateLight, ) -> <EnvironmentSdfgiFramesToUpdateLight as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut EnvironmentSdfgiFramesToUpdateLight,
value: <EnvironmentSdfgiFramesToUpdateLight as Var>::PubType,
)
fn var_pub_set( field: &mut EnvironmentSdfgiFramesToUpdateLight, value: <EnvironmentSdfgiFramesToUpdateLight as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for EnvironmentSdfgiFramesToUpdateLight
impl Eq for EnvironmentSdfgiFramesToUpdateLight
impl StructuralPartialEq for EnvironmentSdfgiFramesToUpdateLight
Auto Trait Implementations§
impl Freeze for EnvironmentSdfgiFramesToUpdateLight
impl RefUnwindSafe for EnvironmentSdfgiFramesToUpdateLight
impl Send for EnvironmentSdfgiFramesToUpdateLight
impl Sync for EnvironmentSdfgiFramesToUpdateLight
impl Unpin for EnvironmentSdfgiFramesToUpdateLight
impl UnwindSafe for EnvironmentSdfgiFramesToUpdateLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more