Struct EnvironmentSdfgiFramesToUpdateLight
pub struct EnvironmentSdfgiFramesToUpdateLight { /* private fields */ }
Expand description
Godot enum name: EnvironmentSDFGIFramesToUpdateLight
.
Implementations§
§impl EnvironmentSdfgiFramesToUpdateLight
impl EnvironmentSdfgiFramesToUpdateLight
pub const IN_1_FRAME: EnvironmentSdfgiFramesToUpdateLight = _
pub const IN_1_FRAME: EnvironmentSdfgiFramesToUpdateLight = _
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME
pub const IN_2_FRAMES: EnvironmentSdfgiFramesToUpdateLight = _
pub const IN_2_FRAMES: EnvironmentSdfgiFramesToUpdateLight = _
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES
pub const IN_4_FRAMES: EnvironmentSdfgiFramesToUpdateLight = _
pub const IN_4_FRAMES: EnvironmentSdfgiFramesToUpdateLight = _
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES
pub const IN_8_FRAMES: EnvironmentSdfgiFramesToUpdateLight = _
pub const IN_8_FRAMES: EnvironmentSdfgiFramesToUpdateLight = _
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES
pub const IN_16_FRAMES: EnvironmentSdfgiFramesToUpdateLight = _
pub const IN_16_FRAMES: EnvironmentSdfgiFramesToUpdateLight = _
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES
pub const MAX: EnvironmentSdfgiFramesToUpdateLight = _
pub const MAX: EnvironmentSdfgiFramesToUpdateLight = _
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_MAX
Trait Implementations§
§impl Clone for EnvironmentSdfgiFramesToUpdateLight
impl Clone for EnvironmentSdfgiFramesToUpdateLight
§fn clone(&self) -> EnvironmentSdfgiFramesToUpdateLight
fn clone(&self) -> EnvironmentSdfgiFramesToUpdateLight
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl FromGodot for EnvironmentSdfgiFramesToUpdateLight
impl FromGodot for EnvironmentSdfgiFramesToUpdateLight
§fn try_from_godot(
via: <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via,
) -> Result<EnvironmentSdfgiFramesToUpdateLight, ConvertError>
fn try_from_godot( via: <EnvironmentSdfgiFramesToUpdateLight as GodotConvert>::Via, ) -> Result<EnvironmentSdfgiFramesToUpdateLight, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl Hash for EnvironmentSdfgiFramesToUpdateLight
impl Hash for EnvironmentSdfgiFramesToUpdateLight
§impl PartialEq for EnvironmentSdfgiFramesToUpdateLight
impl PartialEq for EnvironmentSdfgiFramesToUpdateLight
§fn eq(&self, other: &EnvironmentSdfgiFramesToUpdateLight) -> bool
fn eq(&self, other: &EnvironmentSdfgiFramesToUpdateLight) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.§impl ToGodot for EnvironmentSdfgiFramesToUpdateLight
impl ToGodot for EnvironmentSdfgiFramesToUpdateLight
impl Copy for EnvironmentSdfgiFramesToUpdateLight
impl Eq for EnvironmentSdfgiFramesToUpdateLight
impl StructuralPartialEq for EnvironmentSdfgiFramesToUpdateLight
Auto Trait Implementations§
impl Freeze for EnvironmentSdfgiFramesToUpdateLight
impl RefUnwindSafe for EnvironmentSdfgiFramesToUpdateLight
impl Send for EnvironmentSdfgiFramesToUpdateLight
impl Sync for EnvironmentSdfgiFramesToUpdateLight
impl Unpin for EnvironmentSdfgiFramesToUpdateLight
impl UnwindSafe for EnvironmentSdfgiFramesToUpdateLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more