Struct PrimitiveType
pub struct PrimitiveType { /* private fields */ }Implementations§
§impl PrimitiveType
impl PrimitiveType
pub const POINTS: PrimitiveType
pub const POINTS: PrimitiveType
Godot enumerator name: PRIMITIVE_POINTS
pub const LINES: PrimitiveType
pub const LINES: PrimitiveType
Godot enumerator name: PRIMITIVE_LINES
pub const LINE_STRIP: PrimitiveType
pub const LINE_STRIP: PrimitiveType
Godot enumerator name: PRIMITIVE_LINE_STRIP
pub const TRIANGLES: PrimitiveType
pub const TRIANGLES: PrimitiveType
Godot enumerator name: PRIMITIVE_TRIANGLES
pub const TRIANGLE_STRIP: PrimitiveType
pub const TRIANGLE_STRIP: PrimitiveType
Godot enumerator name: PRIMITIVE_TRIANGLE_STRIP
pub const MAX: PrimitiveType
pub const MAX: PrimitiveType
Godot enumerator name: PRIMITIVE_MAX
Trait Implementations§
§impl Clone for PrimitiveType
impl Clone for PrimitiveType
§fn clone(&self) -> PrimitiveType
fn clone(&self) -> PrimitiveType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for PrimitiveType
impl Debug for PrimitiveType
§impl EngineEnum for PrimitiveType
impl EngineEnum for PrimitiveType
fn try_from_ord(ord: i32) -> Option<PrimitiveType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [PrimitiveType]
fn values() -> &'static [PrimitiveType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<PrimitiveType>]
fn all_constants() -> &'static [EnumConstant<PrimitiveType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for PrimitiveType
impl FromGodot for PrimitiveType
§fn try_from_godot(
via: <PrimitiveType as GodotConvert>::Via,
) -> Result<PrimitiveType, ConvertError>
fn try_from_godot( via: <PrimitiveType as GodotConvert>::Via, ) -> Result<PrimitiveType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PrimitiveType
impl GodotConvert for PrimitiveType
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for PrimitiveType
impl Hash for PrimitiveType
§impl IndexEnum for PrimitiveType
impl IndexEnum for PrimitiveType
§impl PartialEq for PrimitiveType
impl PartialEq for PrimitiveType
§impl ToGodot for PrimitiveType
impl ToGodot for PrimitiveType
§fn to_godot(&self) -> <PrimitiveType as GodotConvert>::Via
fn to_godot(&self) -> <PrimitiveType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for PrimitiveType
impl Var for PrimitiveType
§type PubType = PrimitiveType
type PubType = PrimitiveType
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &PrimitiveType) -> <PrimitiveType as GodotConvert>::Via
fn var_get(field: &PrimitiveType) -> <PrimitiveType as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut PrimitiveType,
value: <PrimitiveType as GodotConvert>::Via,
)
fn var_set( field: &mut PrimitiveType, value: <PrimitiveType as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(field: &PrimitiveType) -> <PrimitiveType as Var>::PubType
fn var_pub_get(field: &PrimitiveType) -> <PrimitiveType as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut PrimitiveType,
value: <PrimitiveType as Var>::PubType,
)
fn var_pub_set( field: &mut PrimitiveType, value: <PrimitiveType as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for PrimitiveType
impl Element for PrimitiveType
impl Eq for PrimitiveType
impl Export for PrimitiveType
impl StructuralPartialEq for PrimitiveType
Auto Trait Implementations§
impl Freeze for PrimitiveType
impl RefUnwindSafe for PrimitiveType
impl Send for PrimitiveType
impl Sync for PrimitiveType
impl Unpin for PrimitiveType
impl UnsafeUnpin for PrimitiveType
impl UnwindSafe for PrimitiveType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more