Struct TextureLayeredType
pub struct TextureLayeredType { /* private fields */ }
Implementations§
§impl TextureLayeredType
impl TextureLayeredType
pub const LAYERED_2D_ARRAY: TextureLayeredType
pub const LAYERED_2D_ARRAY: TextureLayeredType
Godot enumerator name: TEXTURE_LAYERED_2D_ARRAY
pub const CUBEMAP: TextureLayeredType
pub const CUBEMAP: TextureLayeredType
Godot enumerator name: TEXTURE_LAYERED_CUBEMAP
pub const CUBEMAP_ARRAY: TextureLayeredType
pub const CUBEMAP_ARRAY: TextureLayeredType
Godot enumerator name: TEXTURE_LAYERED_CUBEMAP_ARRAY
Trait Implementations§
§impl Clone for TextureLayeredType
impl Clone for TextureLayeredType
§fn clone(&self) -> TextureLayeredType
fn clone(&self) -> TextureLayeredType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureLayeredType
impl Debug for TextureLayeredType
§impl EngineEnum for TextureLayeredType
impl EngineEnum for TextureLayeredType
fn try_from_ord(ord: i32) -> Option<TextureLayeredType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [TextureLayeredType]
fn values() -> &'static [TextureLayeredType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<TextureLayeredType>]
fn all_constants() -> &'static [EnumConstant<TextureLayeredType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for TextureLayeredType
impl FromGodot for TextureLayeredType
§fn try_from_godot(
via: <TextureLayeredType as GodotConvert>::Via,
) -> Result<TextureLayeredType, ConvertError>
fn try_from_godot( via: <TextureLayeredType as GodotConvert>::Via, ) -> Result<TextureLayeredType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureLayeredType
impl GodotConvert for TextureLayeredType
§impl Hash for TextureLayeredType
impl Hash for TextureLayeredType
§impl PartialEq for TextureLayeredType
impl PartialEq for TextureLayeredType
§impl ToGodot for TextureLayeredType
impl ToGodot for TextureLayeredType
§fn to_godot(&self) -> <TextureLayeredType as GodotConvert>::Via
fn to_godot(&self) -> <TextureLayeredType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureLayeredType
impl Eq for TextureLayeredType
impl StructuralPartialEq for TextureLayeredType
Auto Trait Implementations§
impl Freeze for TextureLayeredType
impl RefUnwindSafe for TextureLayeredType
impl Send for TextureLayeredType
impl Sync for TextureLayeredType
impl Unpin for TextureLayeredType
impl UnwindSafe for TextureLayeredType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more