Struct ParticlesDrawOrder
pub struct ParticlesDrawOrder { /* private fields */ }Implementations§
§impl ParticlesDrawOrder
impl ParticlesDrawOrder
pub const INDEX: ParticlesDrawOrder
pub const INDEX: ParticlesDrawOrder
Godot enumerator name: PARTICLES_DRAW_ORDER_INDEX
pub const LIFETIME: ParticlesDrawOrder
pub const LIFETIME: ParticlesDrawOrder
Godot enumerator name: PARTICLES_DRAW_ORDER_LIFETIME
pub const REVERSE_LIFETIME: ParticlesDrawOrder
pub const REVERSE_LIFETIME: ParticlesDrawOrder
Godot enumerator name: PARTICLES_DRAW_ORDER_REVERSE_LIFETIME
pub const VIEW_DEPTH: ParticlesDrawOrder
pub const VIEW_DEPTH: ParticlesDrawOrder
Godot enumerator name: PARTICLES_DRAW_ORDER_VIEW_DEPTH
Trait Implementations§
§impl Clone for ParticlesDrawOrder
impl Clone for ParticlesDrawOrder
§fn clone(&self) -> ParticlesDrawOrder
fn clone(&self) -> ParticlesDrawOrder
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ParticlesDrawOrder
impl Debug for ParticlesDrawOrder
§impl EngineEnum for ParticlesDrawOrder
impl EngineEnum for ParticlesDrawOrder
fn try_from_ord(ord: i32) -> Option<ParticlesDrawOrder>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ParticlesDrawOrder]
fn values() -> &'static [ParticlesDrawOrder]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ParticlesDrawOrder>]
fn all_constants() -> &'static [EnumConstant<ParticlesDrawOrder>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ParticlesDrawOrder
impl FromGodot for ParticlesDrawOrder
§fn try_from_godot(
via: <ParticlesDrawOrder as GodotConvert>::Via,
) -> Result<ParticlesDrawOrder, ConvertError>
fn try_from_godot( via: <ParticlesDrawOrder as GodotConvert>::Via, ) -> Result<ParticlesDrawOrder, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ParticlesDrawOrder
impl GodotConvert for ParticlesDrawOrder
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for ParticlesDrawOrder
impl Hash for ParticlesDrawOrder
§impl PartialEq for ParticlesDrawOrder
impl PartialEq for ParticlesDrawOrder
§impl ToGodot for ParticlesDrawOrder
impl ToGodot for ParticlesDrawOrder
§fn to_godot(&self) -> <ParticlesDrawOrder as GodotConvert>::Via
fn to_godot(&self) -> <ParticlesDrawOrder as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ParticlesDrawOrder
impl Var for ParticlesDrawOrder
§type PubType = ParticlesDrawOrder
type PubType = ParticlesDrawOrder
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &ParticlesDrawOrder,
) -> <ParticlesDrawOrder as GodotConvert>::Via
fn var_get( field: &ParticlesDrawOrder, ) -> <ParticlesDrawOrder as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut ParticlesDrawOrder,
value: <ParticlesDrawOrder as GodotConvert>::Via,
)
fn var_set( field: &mut ParticlesDrawOrder, value: <ParticlesDrawOrder as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(
field: &ParticlesDrawOrder,
) -> <ParticlesDrawOrder as Var>::PubType
fn var_pub_get( field: &ParticlesDrawOrder, ) -> <ParticlesDrawOrder as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut ParticlesDrawOrder,
value: <ParticlesDrawOrder as Var>::PubType,
)
fn var_pub_set( field: &mut ParticlesDrawOrder, value: <ParticlesDrawOrder as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for ParticlesDrawOrder
impl Element for ParticlesDrawOrder
impl Eq for ParticlesDrawOrder
impl Export for ParticlesDrawOrder
impl StructuralPartialEq for ParticlesDrawOrder
Auto Trait Implementations§
impl Freeze for ParticlesDrawOrder
impl RefUnwindSafe for ParticlesDrawOrder
impl Send for ParticlesDrawOrder
impl Sync for ParticlesDrawOrder
impl Unpin for ParticlesDrawOrder
impl UnsafeUnpin for ParticlesDrawOrder
impl UnwindSafe for ParticlesDrawOrder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more